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Mortis Draconum #142 Mage Knight Whirlwind
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Mortis Draconum #142 Mage Knight Whirlwind
 
Product Review Rating : ***** (5 reviews)

 
Near Mint Plastic Miniature$6.990 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 0.1 pounds

Whirlwind Unique #142 

[Customer Reviews] Write your own review
***** Mortis Draconum is very strong for 78 points. His stealth and sneak attack are a very good combination for 13 attack. 8 movement. Toughness with 18 is also a strongpoint on this figure. 5 clicks, he's on his way to Arcane Draconum!!!!!
  -- By Kyle from Bay City MI 4-14-02 on April 14, 2002
***** I LOVE THIS FIGURE!!! dis is my fav u should get DIS any army will be 100% better with this i gettin it for x mas u should too
  -- By kor3anboi722 from TX,dallas on November 30, 2002
***** This is a great figure at 78 points. Being able to dish 5 clicks for the first 2 and 4 for the next 2 means he can really mess people up. Add in stealth, sneak attack, and battle fury and you have got yourself an imposing creature
  -- By Hunter from Two Rivers on March 04, 2003
***** this guy rocks hard core. I want 'im.
  -- By blah blah from blah blah on September 06, 2003
***** alright. i just have to say, that in the whole game of mageknight, no figure ever created is so insanely good for his points. I would pay 100+ points for this guy, and hes only 78!! slap down some hindering terrain, sneak around with stealth, and slaughter the opposing armies like ants. Gotta be the best draconum for the points out there, and in my opinoin, one of the best draconum PERIOD! I dont even own this guy, but whenever i face him, it kicks butt every single time. Plus you gotta love the sweet bladed gauntlet and serrated dagger.And by all means dont forget the gotee!
  -- By Asher Norris from North Berwick, ME on July 12, 2005


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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