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Home > Miniatures > HeroClix > Heroclix Sealed Product > Heroclix Boosters & Starters

 

Hypertime Premiere Edition Starter DC HeroClix
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Hypertime Premiere Edition Starter DC HeroClix
 
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List Price $29.95 - you can save up to $22.96 (77%)
mint unused $6.99  84 in stock     Quantity to PUT IN CART 
Shipping weight: 1.75 pounds

Premiere Edition Starter

This is the "big box" version of the DC HeroClix game that includes everything in the normal Starter, plus one extra map and extra tokens. The figures in this box are not random. The DC HeroClix Premier Edition features ten of the all-time favorite DC Comics characters and everything you need to play a two-player game in one box. DC HeroClix uses awesome, fully assembled, prepainted miniatures with rules that can be learned quickly, but offer limitless strategy. Each figure stands on a unique dial base that has all the game information printed on it. There are no complicated charts, tables, or record-keeping; all the information is on the dial. This box includes Batman, Robin, Aquaman, Hawkman, Huntress, The Joker, Bane, Man-Bat, Clayface III, and Harley Quinn. DC HeroClix Premier Edition includes a rules book, two double-sided maps, a Quick-Start rule sheet, a super powers and abilities card with collector's checklist, tokens, markers, and dice.

Contents

  • 10 painted and assembled miniature figures, each with a unique combat-dial base;
  • 1 Rulebook;
  • 2 double-sided maps;
  • 1 Super Powers and Abilities Card with a collector's checklist;
  • 6 tokens & markers;
  • 10 ID stickers;
  • 2 Dice
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    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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