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Home > Miniatures > Mage Knight > Minion Singles

 

Amazon Draconum #100 Mage Knight Minions
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Amazon Draconum #100 Mage Knight Minions
Rarity :6
 
Product Review Rating : ***** (5 reviews)

 
Near-Mint Miniature No Card $8.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.1 pounds

Mage Knight Minions UQ (DR) 



Customer Reviews Write your own review

***** This figure is the perfect assassin. Unless its target has Limited Invisibility, the Amazon will take out ANY figure. It can almost always get in the first strike, hardly ever misses, and has the speed and dodge-ability that allow her to get away unharmed. The Amazon should strike fear into the heart of any Arcane Draconum or Solonavi Creator around.

  -- By Eric from Atlanta, GA on April 02, 2009


***** Amazon Draconum is well worth the 108 point investment in your army. She is a great fighter and has so much versitility in armies and the way she works, she's bound (no pun intended) to be in many armies.

  -- By Matthew Davis from Bronson, MI on March 29, 2003


***** Even if you aren't a normal BPR or Draconum player you would be crazy not to want to use her. She has dodge, pierce, and bound which essentially gives her an 18

  -- By the Element from Colorado Springs, CO USA on March 05, 2003


***** The Amazon Draconum is the best one there is screw Arcane and Regal the Amazon has only 8 or 9 clicks but she has 6 inch move with bound 12 inch range 5 damage she has dodge so its hard to hit her so if you want the best Draconum get the Amazon

  -- By Cody from Yukon,OK USA on January 15, 2003


***** by far this piece is one of the most versatile in the game its expensive but its worth it

  -- By Anonymous from marion,IA USA on December 14, 2002




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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