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List Price $9.99 - you can save up to $9.00 (90%) |
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Shipping weight: 1 pounds
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Cyberpunk® the CCG is a game based in the near dark future of the Cyberpunk® world. The world of Cyberpunk® is a world in which corporations are the elite ruling class, dark soldiers of fortune rule the streets, and everybody has a price. It is a world based very much on authors like William Gibson, Bruce Sterling, Neal Stephenson, and movies such as "Blade Runner", "Johnny Mnemonic" (which was based on a Gibson story), and "The Matrix."
Combining the elements of these popular worlds, Cyberpunk® the CCG is a game where the player sits down to play the special agenda of one of the world's ruling groups (or Sponsors.) The player brings Hackers, Gangers, Rockers, Solos, and many other characters into a cohesive team under their command and then sends them on missions (Black Ops). Once the player has scored 100 ops points by completing missions (each mission is worth a different amount of points) the player wins. However -- in this world of intrigue and backstabbing - style is just as important. A player can also win if they manage to gather 100 points of style. The final way that a player can win is through the special agenda of their sponsor; each of the seven sponsors has a different agenda.
Deck Information:
In the future, you everything has changed. The world is a harsher place. In this box contains your tools and allies. 85 cards, to be exact, to give you a measure of control over your opponent. Maintain this deck or expand upon this deck to pit your players against the corporate world that is trying to control everything in this new world.
You may also want to check out the other theme decks such as the Cyberpunk 2013 Biotechnica Theme Deck, Cyberpunk 2013 Militech Theme Deck, Cyberpunk 2013 NCPD Theme Deck, and the Cyberpunk 2013 The Nomads Theme Deck. |
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| [Customer Reviews] Write your own review |
The Mob is an excellent sponsor that let's you run the epitome of a high-noon decks.
A high-noon deck is one where you do not interact with the other player(s) and just build-up 'til you win.
To win via 'Special Victory' with the Mob to need to simply start your turn with at least one of 7 different types of locations, and be able to produce 50 EB.
If you are just getting into the gamer, this may be the sponsir for you. Because you don't need to know too much regarding other aspects of the game. Like running Ops, or getting Style points for the other 2 types of victory conditions. But these two other victory conditions could also be easily built into a Mod deck as you progress in familiarity with the game. It was how I learned the 'basics'. -- By Anonymous from Minot, North Dakota on October 03, 2004 |
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