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Home > Miniatures > D&D Miniatures > D&D Miniatures Booster Packs & Starter Sets

 

Archfiends Booster Pack D&D Miniatures
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Archfiends Booster Pack D&D Miniatures
 
Product Review Rating : ***** (1 reviews)

 
Factory Sealed Booster $54.99  2 in stock     Quantity to PUT IN CART 
Shipping weight: 0.25 pounds (Size: 9.25" H x 2.75" W x 2.25" D)

D&D Miniatures 8 random miniatures. Ages 12+.

Brace yourself for a random encounter dominated by demons, devils, and other outsiders, along with a horde of heroes, villains and monsters. Taken straight from D&D rulebooks, such as the Monster Manual, Forgotten Realms Campaign Setting, Miniatures Handbook, Expanded Psionics Handbook, and Savage Species, these characters are ready for battle--right out of the box.

Each Archfiends Expansion Pack contains:

  • 8 random collectable miniatures
  • prepainted
  • fully assembled
  • durable plastic
  • double-sided statistic cards
  • for use with the D&D roleplaying game
  • for fast head to head miniatures combat.

      60 different D&D characters are available in the Archfiends set.  




Customer Reviews Write your own review

***** I really wish that I had some--The only figures from this set that I have are singles from Troll and Toad. It has a lot of Aspects of the different gods (bane, lolth, etc.) that I really wish that I had. I have a pretty big collection of D&D miniatures, but unforetunately I only started like a year ago and these are the guys that I am missing! It has some really sweet guys. Well, that's all that I've got to say. This expansion pack is just awesome. Written by Thokk of Bane mountain.

  -- By Thokk from Bane mountain, the arctic on February 25, 2006




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© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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