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Home > Collectible Miniatures Games > Mage Knight > Mage Knight Dragons, Armies & Large Figures

 

Heroic Quests The Citadel Mage Knight
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Heroic Quests The Citadel Mage Knight
 
Product Review Rating : ***** (1 reviews)

 
List Price $15.95 - you can save up to $12.96 (81%)
mint unused $2.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.927 pounds

Heroic Quests add new depths to Mage Knight Dungeons, allowing you to explore new settings using the MK Dungeons rules. This set include a complete Heroic Team, the Black Blades. The double-sided map of The Citadel is designed to work with the scenarios included. In addition to the four Heroes, the set includes Captain Salidar, an ultra-powerful Mage Spawn, eight wandering monster tokens, and the Adventure book. The book contains four scenarios for The Citadel, fiction, bios, and play tips for the Heroes.

For experienced MK Dungeons players, these Quests put a whole new spin on the game.

Contents

  • 4 Mage Knight Dungeons dual-Faction Heroes
  • 1 powerful Mage Spawn
  • 1 double-sided map of the Flying Citadel of Callius
  • 8 Wandering Monster Tokens
  • Adventure book including four scenarios, fiction, bios, and play tips on the Heroes.
 

[Customer Reviews] Write your own review
***** This is a real bargain. The price is a real steal. Some of the best figures in Mage Knight reside in this lot. The best being Astrus. He is the best healer in the game. He has flight, magic and regular healing, toughness, Necromancy, and 3 damage. He can bring figures back into play and heal them on the spot. If he has to fight, he is good fighter with 10 range and 3 damage. A truly great piece. Jess blacklock, also sporting Necromancy, is a good fighter who is easy to manuever in any situtation. Sunbane, necromancy again, is a great range piece and overall fighter. The dwarf thief is okay, but you'll find better theives elsewhere. Captain Salidar is a very powerful Atlantean piece. 14 inch magic blast with 14 attack, plus high defence and speed. A truly potent foe... or ally.

  -- By Brett Bourlon from Corning, IA USA on August 08, 2008


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© 1991-2004 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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