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| Rarity : U | | Casting Cost : 2 | | Card Type : Artifact | | Card Text : Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. | | As the experimental population grows, so do the number of myr. It's a perfect equilibrium." -Memnarch | | Artist : Mark Tedin |
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Shipping weight: 0.003 pounds
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| Darksteel Uncommon Artifact |
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| [Customer Reviews] Write your own review |
Turn 1-Skullclamp
Turn 2-Genesis chamber
Turn 3-ornithopter(1 or 2), and you get that many myr tokens(genesis chamber). Sac the tokens(skullclamp) and on turn 3 you can draw 4 cards!!
What's better?Ok,ok.....ancestral recall. -- By Anonymous from Lisbon, Portugal on April 14, 2004 |
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To anyone reading the above review, two of those cards are banned/restricted in tournament decks...
This card is good when combined with Darksteel Forge... however I've been looking for another use for it (as my main opponent has a forge of his own) and I can't really find one that other cards cannot do better. -- By Rushyo from UK on January 06, 2005 |
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If you read the card, when ANY creature comes into play, that CREATURES CONTROLLER puts the 1/1 myr artifact tokens into play; if the Chamber in untapped. Thus, If your running Genesis Chamber, Icy Manipulator or Relic Barrier is a MUST. Tap the chamber during their turn so only you reap the rewards... -- By Ares Wargod from Rome on February 08, 2006 |
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