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Home > Miniatures > D&D Miniatures > Dragoneye Singles (D&D Miniatures Game)

 

Medium Air Elemental #23 Dragoneye D&D Miniatures DDM
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Medium Air Elemental #23 Dragoneye D&D Miniatures DDM
Rarity :Uncommon
 
Product Review Rating : **** (2 reviews)

 
Complete Miniature Including Card $2.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

Dragoneye Uncommon

Ready yourself for a random encounter dominated by dragons and dragonkind, along with a horde of other heroes, villains, and monsters. Taken straight from D&D rulebooks, such as the Draconomicon, Complete Warrior, Miniatures Handbook, and the Dragonlance Campaign Setting, these characters are ready for battle! Look for popular figures like the Black Dragon, Carrion Crawler, Dire Lion, Eye of Gruumsh, Halfling Outrider, Large Monstrous Spider, Large Red Dragon, Ogre Ravager, Salamander, and the Thayan Knight! 



Customer Reviews Write your own review

**** I think it's great that there are so many different sized elementals available so that DMs and summoners can use bigger more powerful elementals and they increase in level. This one is just okay. It is painted blue and white, not made from transparent plastic like some of the other ones. It looks fine but is not my favorite elemental. The gaping mouth gives it a fish-like look and this could easily be used as a water elemental as well as an air elemental. A nice little sylph for your campaign.

  -- By Elrond from CA on October 14, 2011


***** this prouduct is the best figuire i ever bought!

  -- By Anonymous from anonymous on January 09, 2006




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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