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Betrayal at House on the Hill board game (Wizards of the Coast) (Avalon Hill)
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Betrayal at House on the Hill board game (Wizards of the Coast) (Avalon Hill)
Players : 3 - 6
Manufacturer : Avalon Hill (Hasbro)
Time To Play : 60 Minutes
Designer : Bruce Glassco
 
Product Review Rating : ***** (2 reviews)

 
List Price $39.99
mint sealed board game$140.000 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 2.95 pounds

Betrayal at House On the Hill is a tile based board game that allows players to build their own haunted house room by room, tile by tile, creating a new, thrilling game board every time. The game is designed for three to six people, each playing one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members must defeat the traitor in their midst before it’s too late! Betrayal at House On the Hill will appeal to any game player who enjoys a fun, suspenseful, strategic game.

Betrayal at House On the Hill includes detailed game pieces, character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamlined game play. 

[Customer Reviews] Write your own review
***** This is one of the coolest games I've played. If you like adventure games and you like games that let you explore, and a game that has GREAT re-playability, get this game. I got this game because it was on sale when I was on vacation and I wanted a new game to play. Little did I know then that I would have to throw parties just to have people come over and play it!!! Its a great game It is so much fun to play and you can play it over and over again and still have fun with it! Great game!
  -- By Stevie F from Wenatchee, WA USA on September 05, 2005
***** Every time you play this game, your appreciation for it will grow. It really is fascinating to see how the game shapes up each time as different rooms and events are combined: many times an event won't seem that bad in the room you draw it in, but in a later game, it will show up elsewhere and you realize how devastating it can be!
Besides the fact that the game can still surprise you after dozens of sessions, it has two other major strengths:
1) Great flavor. Between the events, items, omens and haunts, just about every horror (and some fantasy/science fiction) genre/idea/ villain is covered. Yet, though it has something for everyone, the game still feels coherent. The overall tone is that of a classic haunted house movie, so its creepy, but not, for the most part, so gruesome as to detract from the fun of the game for people with delicate sensibilities (of course, gore fiends will still find walls running with blood, cannibal freaks and killers that just won’t stay down).
2) A good mix of strategy and chance. I’ve never felt like my brain could go to sleep, yet its not so intensely competitive that the average player will get their ego wrapped up in winning. Again, the more you play, the more strategy you see. A word on the fifty different haunt scenarios: some of them are fairly straight forward, but some of them do really crazy things to the house, like flooding it, or having it slowly collapse into Hell, or have very unique foes, such as a blob that grows as it eats the house, pieces of itself in each room it passes through.
The first time I played this game, I thought it was decent. The fifth time I played it, I realized it was my new favorite game. The fiftieth time I played it, I could hardly wait for the fifty-first.
  -- By Anonymous from CA, USA on July 27, 2006


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