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Home > Miniatures > Mechwarrior Miniatures > Mechwarrior Boosters & Starters

 

Firepower Booster Pack MechWarrior
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Firepower Booster Pack MechWarrior
 
Product Review Rating : ***** (4 reviews)

 
List Price $9.99 - you can save up to $7.00 (70%)
Factory Sealed Booster $2.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.266 pounds (Size: 6.75" H x 3.50" W x 2.75" D)

MechWarrior: Firepower brings more offensive might to every MechWarrior game! Aggressive House Kurita attacks the Inner Sphere in their stylized, samurai-like 'Mechs, new Assault 'Mechs and Quads round out existing factions while House Davion and House Steiner arrive in full force! Mission cards add a new twist to the game, introducing extra victory conditions.

MechWarrior: Firepower introduces 83 new warriors, 6 of which are super rare and 1 ultra-rare 'Mech. The ultra-rare 'Mech is a preview of the next new faction to make its presence felt in the MechWarrior universe! MechWarrior: Firepower also adds 25 gear cards, 25 pilot cards, 8 planetary condition cards, 8 mission cards, and 8 faction pride cards to the MechWarrior universe!

Randomized Contents:

  • 4 prepainted, fully assembled MechWarrior: Firepower miniatures (1 'Mech, 1 vehicle, and 2 infantry)
  • 1 gear card
  • 1 pilot card
  • 1 random card (either a planetary condition card, faction pride card, or mission card)
  •  




    Customer Reviews Write your own review

    ***** I bought two of these and got both uniques!

      -- By Paul Stockdill from CA on March 08, 2009


    **** i have six Firepower booster packs and so far it has been better than age of destruction. ...thats about it... ...good job................ sincerely, TecArt8 PS.smilys rule

      -- By Anonymous from oompa-loompa land on August 08, 2005


    ***** Their long awaited return has come. House Kurita barges in, guns blazin', and swords swingin' in their Samauri-style Mechs in this latest expansion of the BattleTech Universe. While House Steiner and House Davion arrive in full-force, and existing factions recieve their own Quad 'Mech and vehicular updates, a new faction begins to emerge from the shadows.... ...And if that isn't enough, mission cards add a new twist to the game, introducing extra victory conditions. Firepower introduces 83 new warriors, 6 of which are super rare and 1 ultra-rare 'Mech. The ultra-rare 'Mech is a preview of the next new faction to make its presence felt in the MechWarrior universe! MechWarrior: Firepower also adds 25 gear cards, 25 pilot cards, 8 planetary condition cards, 8 mission cards, and 8 faction pride cards to the MechWarrior universe! Contents include: 4 prepainted, fully assembled MechWarrior: Firepower miniatures (1 ’Mech, 1 vehicle, and 2 infantry) 1 gear card 1 pilot card 1 random card (either a planetary condition card, faction pride card, or mission card)

      -- By therandommike AKA CowboyBebop842 AKA UndyingBebop from Coca, Fl, USA on April 05, 2005


    ***** Their long awaited return has come. House Kurita barges in, guns blazin', and swords swingin' in their Samauri-style Mechs in this latest expansion of the BattleTech Universe. While House Steiner and House Davion arrive in full-force, and existing factions recieve their own Quad 'Mech and vehicular updates, a new faction begins to emerge from the shadows.... ...And if that isn't enough, mission cards add a new twist to the game, introducing extra victory conditions. Firepower introduces 83 new warriors, 6 of which are super rare and 1 ultra-rare 'Mech. The ultra-rare 'Mech is a preview of the next new faction to make its presence felt in the MechWarrior universe! MechWarrior: Firepower also adds 25 gear cards, 25 pilot cards, 8 planetary condition cards, 8 mission cards, and 8 faction pride cards to the MechWarrior universe! Contents include: 4 prepainted, fully assembled MechWarrior: Firepower miniatures (1 ’Mech, 1 vehicle, and 2 infantry) 1 gear card 1 pilot card 1 random card (either a planetary condition card, faction pride card, or mission card)

      -- By therandommike AKA CowboyBebop842 AKA UndyingBebop from Coca, Fl, USA on January 12, 2005




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    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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