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Home > Miniatures > Mage Knight > Mage Knight Boosters, Starters & Sealed Cases

 

Omens Booster Pack Mage Knight
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Omens Booster Pack Mage Knight
 
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List Price $7.99 - you can save up to $5.00 (63%)
Factory Sealed Booster $2.99  45 in stock     Quantity to PUT IN CART 
Shipping weight: 0.35 pounds

4 prepainted, fully assembled Mage Knight: Omens miniatures

The Shyft have returned! Their long hibernation over, the Shyft have returned in their true, deadly forms leading an army of Mage Spawn into battle. The Land's only hope are the champions--warriors whose mettle has been tested in scores of campaigns--banding together with adventuring companies, powerful, multi-factional groups with their own special abilities. The heroes of Mage Knight step to the forefront as many favorite characters return, including Rayden Marz, Oracle Kastali and Podo (with his magic shield!)

Mage Knight: Omens brings exciting new gameplay to the tabletop battlefield. New and improved Shyft warriors introduce a new sub-faction, the Darkmarch. Adventuring companies are a new card element providing common abilities to all the warrior's in a player's army. Champions are single figures with multiple swappable combat dials, each representing a different version of the warrior. All of these allow players more power than ever before to customize their armies and field the warriors of their choice!

Mage Knight: Omens introduces 120 warriors, 16 of which are super rare and 4 new ultra-rare warriors. Mage Knight: Omens also adds 12 domains, 2 spell books, 10 spells, 12 relics, and 12 adventuring company cards to the Mage Knight play environment.

Contents:

  • 4 prepainted, fully assembled Mage Knight: Omens miniatures
  • 1 domain, spell book, spell, relic or adventuring company
  • 1 rules insert
  •  






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    February 10, 2012 at 01:16 PM EST

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    © 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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