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Embrace an Angry Wind war game (CBS) (The Gamers)
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Embrace an Angry Wind war game (CBS) (The Gamers)
Players : 2
Manufacturer : The Gamers
Time To Play : 360 minutes
Designer : Dean N. Essig
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Board Game$92.500 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 1.05 pounds

1992 - Standard Box

Series: The Civil War Brigade Game No. 7

In the fall of 1864, John Bell Hood - the bitter commander of the Army of Tennessee - made an effort to transfer the seat of war north from Georgia-Alabama to Tennessee. This effort culminated at the Battle of Franklin, where Hood hurled his army into a bloody, head-long assault in the teeth of a strong Union defense. The shredded remains of the Army of Tennessee stumbled forward to await its destruction at the Battle of Nashville.

Embrace an Angry Wind covers the campaign from Spring Hill to Franklin. Tha game allows players to start before the bungled attempt at Spring Hill and to fight (or not fight) Franklin as they choose. The two game maps are not physically joined (units transfer using off-map "tunnels") which adds a great deal of operational maneuver to the game.

Because of the short wintery days, the game plays rapidly - even through the course of the campaign game.

While the Confederate player operates through the "Hood's Addiction Table", they can (and often do) win.

Embrace and Angry Wind makes an excellent starter game for players new to the successful Civil War, Brigade game series. With both the latest edition of the rules and a smaller battle to work with, new players will be able to quickly garner the skills needed to compete successfully in the other (larger) series games.

Features:

  • Revised 2nd Edition Series Rules
  • First treatment, ever, of this battle
  • Advanced Command Rules
  • Fast and Furious Action
  • Detailed Morale System with Five Morale States (including Blood Lust)
  • Contents:

  • Two Full-Color 22x34" Maps
  • 280 Die-cut Counters
  • Series Rules
  • Game Rules
  • Four Major Scenarios
  • Two Dice
  •  


     


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