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Home > Miniatures > Star Wars Miniatures > Star Wars Miniatures Boosters & Starters

 

AT-AT Walker Star Wars Miniatures (Mint in Box)
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AT-AT Walker Star Wars Miniatures (Mint in Box)
 
Product Review Rating : **** (10 reviews)

 
Near Mint Large Miniature $119.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 3.73 pounds (Size: 14.00" H x 17.50" W x 7.00" D)

The struggle for the galaxy becomes more intense when the All Terrain Armored Transport (AT-AT) Imperial Walker enters the battlefield. This powerful reproduction makes an amazing display piece for any collection or a deadly addition to any Star Wars Miniatures battle.

Proudly add this amazing figure to your Star Wars Miniatures collection. Can any Rebel squad stand against the power of the AT-AT Imperial Walker? Use the AT-AT Imperial Walker to relive the Battle of Hoth or create your own Star Wars experience.

Colossal Pack Components:
1 Imposing AT-AT Imperial Walker figure
Prepainted
Fully assembled
Durable plastic
Double-sided, foldout battle grid depicting the Hoth combat zone
Full-color game stat card
Counters
Rules and scenarios booklet
 



Customer Reviews Write your own review

***** Absolutely... PERFECT! -Nuff Said!

  -- By Ozzalin from Qc, Canada on September 28, 2011


** The at-at is cool and has 300 hit pionts. but sadly its 200 card pionts .and it takes up a hole map. My advise unless you play 400 or up card piont games, stick with smaller guys.

  -- By Anonymous from cleveland,OH USA on July 08, 2011


***** An absolutely gorgeous model, this figure has taken it's place at the top of my computer desk (I scored the last in stock)! I was surprised when they shipped the rule book, stat card, and maps with it as well! A must-have for any collection!

  -- By David King from Little Rock, AR, USA on January 12, 2009


***** i dont hV 1 BUT IM GETTING ONE SO I CAN CRUSH MY friends hailfire droid

  -- By wedgeantilles from rogue squadron on February 03, 2008


** A must have for collectors, but you're never going to use it in the game.

  -- By Jedicartographer from va on December 31, 2007


***** VERY WELL PAINTED AS WELL AS VERY WELL PREPARED AND MAID BUT THEY COULD OF MADE IT BETTER IFF THEY HAD MADE IT A VERY RARE...

  -- By Anonymous from CLEVELAND on October 10, 2006


* The AT-AT is a really strong and powerful mini but if any of your aponents is able to get to the side of yourAT-AT, there is no way you could win.

  -- By Magna Gaurd27 from Clarkston MI USA on August 30, 2006


***** This baby is definitely a must have for any imperial force. I collect mostly fringe, but i have one of these so officially i could be considered Empire. Dont be afraid to move this, because it can be deadly to, say, any jedi your opponent may have. also, on one side of the hoth map that comes with this (w/o the generator) if your enemy positions his at-at next to one of the base entrances, then you just have to get a tough heavy hitter over the crevasse and sit next to to at-at and slowly take away it's health. another tip is to have an ictochti tech specialist or an asp-7 droid behind your at-at, repair it, then let the at-at make a move. ten or twenty hit points may not be much, but prolonging your at-at's life can save your ass. just be sure to move the at-at, so if your opponent hits it w/ his heavy laser cannons, they wont be hit by the splash damage. keeep on gaming!

  -- By rkrpnkbro from lebanon, indiana usa on April 17, 2006


***** very good miniature

  -- By storm trooper from deathstar on February 06, 2006


**** The Rebel Forces cringed at the sight of these armored assualt walkers. And maybe they have good reason. :general Veers shoots down a snowspeeder in one shot, then fires at the shield generator, blowing it into nothing.:

  -- By superbattledroid87 from Geonosis on November 03, 2005




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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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