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Home > Miniatures > Mage Knight > Mage Knight Dragons, Armies & Large Figures

 

Apocalypse Dragon Mage Knight
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Apocalypse Dragon Mage Knight
Rarity :3
 
Product Review Rating : ***** (4 reviews)

 
Near Mint Large Miniature. $169.99  1 in stock     Quantity to PUT IN CART 
Shipping weight: 10.843 pounds

This figure was released in a very limited number and can be obtained only by attending one of the major conventions. It should become highly collectible. There are only 100 released per day and you have to win a drawing to even buy one. This Dragon comes with 3 settings:

Angry for a 600 Point Value with 1 action per turn
Furious for a 900 Point Value with 3 actions Per turn
Rampaging for an astounding 1200 Point Value with 4 actions Per Turn!

Great for team fights, and just a nice piece of art in itself, a must for any serious MK player. This figure is HUGE. It has 5 unique heads and it stands over a foot high, with a wing span of nearly 18 inches. 



Customer Reviews Write your own review

***** This is an amazing piece, as impressive as Frosty the Snow minion.

  -- By Robert from Wv, Charleston, USA on December 09, 2009


***** I bought mine days after it came out,and am I glad I did.Prices have skyrocketed,but not without good reason.Its awesome,impossible to kill,and just the best figure of all time,MK,Heroclix,and even Horrorclix...But what would happen if it was The Dragon vs. Cthulhu???

  -- By B-Dubz from Lancaster Pennslyvania on April 14, 2007


***** This dragon that you see before you is greater than any mage knight in its history. Not with 5 titans could you bring him down, nor with 50 small figures. No...It would take an army. So truely this is Mage Knight's greatest figure.

  -- By Anonymous from San Antonio, TX USA on December 12, 2005


***** This figure is by far the most powerful mage knight ever made. I put this dragon up against a fight with all the titans (sky gaurd griffon, solonavi celestial, orc cyclops, and the hill giant) two tanks (fist of tezla, steam behemoth) and two other dragons (polar ice dragon, radiant light dragon). He beat them all and rarely got hurt, when ever he did get hurt he would heal him self by using life drain. His defense is incredable the front arc is 22 with invunrability. He also has special rules that apply to only him. This dragon is definitally the most powerful mage knight ever made!

  -- By Anonymous from Helotes, TX USA on December 03, 2005




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© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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