Game Components
210 die-cut counters
one Rules Book
one Data Annex Book
one Quickstart Rules and Scenario Book
two 10-sided dice
two 6-sided dice
Time Scale
30 second engagement turns
3 minute tactical turns
30 minute intermediate turns
Unit Scale
Individual ships, aircraft, submarines, and helicopters.
Distance Scale
1:36,000 (two inches per nautical mile)
Complexity
Intermediate
Playing Harpoon4
Harpoon4 simulates modern naval warfare. Its rules explain how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic damage and proper naval tactics produce accurate and believable results. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in one evening.
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