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Arms & Equipment Guide D&D 3.5 D20 WTC 88159
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Arms & Equipment Guide D&D 3.5 D20 WTC 88159
160 pages, ©2003

Author : Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt  
Publisher : TSR Inc.
Rule System : D&D 3.5  
Book Type : Accessory
Product ID : 88159
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Hardcover$22.952 in stock Quantity to PUT IN CART
Very Fine Condition Hardcover$20.661 in stock Quantity to PUT IN CART
Shipping weight: 2.37 pounds (Size: 0.00" H x 0.00" W x 0.00" D) Manufacturer’s SKU Number: 88159

Get Ready for Whatever the Adventurer's Life Throws at You

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

  • A caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles
  • Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor
  • Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of caltrops
  • Rules for vehicle combat on land, sea, and air
  • Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

    To use this accessory, a Dungeon Master also needs the Player's Handbook and the DUNGEON MASTER's Guide. A player needs only the Player's Handbook.  


     


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