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 Click Here For Big Photo |
| Dragonriders board game (Rio Grande Games) |
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| Players : 2-6 | | Manufacturer : Rio Grande Games | | Time To Play : 60 Min | | Designer : Jean du Poel & Klaus-Jurgen Wrede | | | Product Review Rating : (2 reviews) |
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List Price $49.95 - you can save up to $19.95 (40%) |
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Shipping weight: 3.165 pounds (Size: 11.75" H x 11.75" W x 3.00" D)
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Climb aboard your trusty steed and lift off for the race of your life! The players race their dragons on a course in a deep and winding canyon. You have some magic to use to aid your cause, or hinder your opponents, but the real test is your skill at maneuvering your dragon through the course to reach the finish line ahead of the others. Players choose their speeds on each round secretly, but then must move at that speed, even if other dragons or canyon walls are in the way.
The movement system gives players more maneuverability at lower speeds than at higher, so you cannot turn your dragon on a dime unless you are going very slowly - an important consideration in those hairpin turns!
The track is made of two-sided tiles, so players can design their own races and change them every race to keep things fun and exciting!
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| [Customer Reviews] Write your own review |
Fun game. Unclear rules and examples. In one part of the rules it states a maximum of four energy. In a later example of card play it uses five as the maximum. One statement of card play describes moving the card players steed forward. The picture demonstrates moving the other players dragon back. The statement and example are unclear on mid air collision resolution for placement of the non moving dragon. All in all these isssues may be decided without warping the game too much but it would have been nicer not to have the debates when a little vetting of the rules could have avoided these contradictions. While the movement is miniatures measurement style, by not being able to pre check moves a certain degree of judgment error is kept that could have been lost in a race game with turn by turn movement. There is a chance for the leader to run away with the game if the other players are not familiar with the movement and card systems. -- By Vince Garner from Texas on December 17, 2005 |
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Fun game. Unclear rules and examples. In one part of the rules it states a maximum of four energy. In a later example of card play it uses five as the maximum. One statement of card play describes moving the card players steed forward. The picture demonstrates moving the other players dragon back. The statement and example are unclear on mid air collision resolution for placement of the non moving dragon. All in all these isssues may be decided without warping the game too much but it would have been nicer not to have the debates when a little vetting of the rules could have avoided these contradictions. While the movement is miniatures measurement style, by not being able to pre check moves a certain degree of judgment error is kept that could have been lost in a race game with turn by turn movement. There is a chance for the leader to run away with the game if the other players are not familiar with the movement and card systems. -- By Vince Garner from Texas on December 17, 2005 |
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