Contents: Instruction Manual, Military Unit Counters, two-nation mapboard, all accessories for two game versions: introductory GAME 1 for the novice; advanced GAME II for the aficionado.
IF YOU THINK YOU HAVE WHAT IT TAKES TO RUN A WAR . . .
. . . we represent KRIEGSPIEL . . . an extension of chess. An abstract wargame devised by ancient rulers, chess was played to resolve territorial disputes. In KRIEGSPIEL the Knights, the Bishops, the Castles, the Pawns become units of infantry, armor, special forces, and mechanized troops. Here YOU command actual military forces in a modern setting. YOUR decisions alone determine each game's outcome. KRIEGSPIEL contains no chance elements whatever (no dice, no chance cards, no spinners) -- it employs logic * tactics * strategy * the science of human behaviour.
|
|