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Home > D&D & RPGs > RPGs By Game > GURPS RPG

 

AADA Road Atlas Vol. 1 East Coast softcover sup. (GURPS 2nd Ed./Car Wars) SJG6301
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AADA Road Atlas Vol. 1 East Coast softcover sup. (GURPS 2nd Ed./Car Wars) SJG6301
64 pages

Author : John Nowak   
Publisher : Steve Jackson Games
     ISBN : 978-1-55634-080-2
Rule System : GURPS  Campaign : Autoduel
Book Type : Supplement
Product ID : SJG6301
 
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Near Mint New RPG Book $11.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 1 pounds Manufacturer’s SKU Number: SJG6301

SJG6301 - Supplement for GURPS Autoduel and CAR WARS

Civilization is a Relative Term

The East Coast is easily the tamest, safest, most fully recovered region in the United States. There are even a few areas where weapons aren't necessary!

But the region is still dangerous, perhaps more so because of the sense of false security that is so easily developed. How can you tell the safe stretches of highway from the ambushes? Consult . . .

The AADA Road Atlas and Survival Guide, Volume One: The East Coast is the first volume of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, from the roads and the police to the best attractions and even food.

Find out the real story behind:

  • The Hill Clans of Massachusetts.
  • The Mild Ones, the most polite (and efficient) cycle gang around.
  • Drang Nach Iowa; what it was and why it failed.
  • The Newark Police.
  • The Pennsylvania Highway Authority. and more . . .
  • But The AADA Road Atlas and Survival Guide is more than just an atlas of the East Coast. It also contains the following useful material:

  • A complete rundown on EDSEL, the Eastern Driving Safety Enforcement League. Includes their philosophy, organization, equipment, tactics, and a state-by-state list of EDSEL chapters -- complete with information on relative popularity, strength, and each chapter's leader.
  • Campaign guidelines for GURPS Autoduel GMs, with advice for setting an adventure in any part of the East Coast.
  • Complete helicopter rules for GURPS.
  • Ten mini-adventures for GURPS or Car Wars, each set in a different part of the region.
  • ''Escape from Poughkeepsie,'' a complete adventure for GURPS Autoduel. Can you survive the bombed-out ruins, radioactive hot spots and the ''Townies'' long enough to recover a disk lost for 25 years?

     






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