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GURPS AADA Road Atlas Volume 3: The South
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GURPS AADA Road Atlas Volume 3: The South
64 pages

Author : David Bowden   
Publisher : Steve Jackson Games
Rule System : GURPS  Campaign : Autoduel
Product ID : SJG6303
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Softcover$9.950 in stock Sold Out(E-mail me when this product is back in stock)
Very Fine Condition Softcover$8.961 in stock Quantity to PUT IN CART
Very Good Condition Softcover$4.981 in stock Quantity to PUT IN CART
Shipping weight: 1 pounds Manufacturer’s SKU Number: SJG6303

SJG6303 Supplement for GURPS Autoduel and CAR WARS

The South Will Rise Again

History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult... The AADA Road Atlas and Survival Guide, Volume Three: The South

The South is the third volume (following the popular The East Coast and The West Coast editions) of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops.

Find out the real story behind:

  • The Confederate Commando Corps, an Arkansas-based group dedicated to the return of the "glory days" of the South.
  • South Carolina's Governor-For-Life Charles Jordan. Is he a hated tyrant, or the region's last hope for stability?
  • The Goremongers, a cycle gang that controls a large chunk of Alabama.
  • Los Disneys, the new capital of Florida. and more . . .
  • But The AADA Road Atlas and Survival Guide: The South is more than just an atlas of the South. It also features:

  • A complete rundown on criminal gangs of every type, from rag-tag street gangs to disciplined cycle marauders, and even the Mafia!
  • Campaign guidelines for GURPS Autoduel GMs, with advice for setting an adventure in any part of the South.
  • Mini-adventures for GURPS or Car Wars, each set in a different part of the region.
  • "Intrigue in Los Disneys," a complete adventure for GURPS Autoduel. Florida Governor Bart Lesion fiddles while Rome burns; his people live in squalor while he uses their tax money to expand his fine art collection. When you are recruited to end the governor's reign "with extreme prejudice," are you saving thousands of lives, or are you just a pawn in a bigger, deadlier game?
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