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 Click Here For Big Photo |
| Breakscore board game (Breakscore Games) |
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| Players : 2-4 | | Manufacturer : Bounty Promotions Ltd. | | Time To Play : 30 Min | | Designer : Matt Taylor | | | | | Product Review Rating : (4 reviews) |
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List Price $49.00 - you can save up to $24.01 (49%) |
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Shipping weight: 0.897 pounds (Size: 12.00" H x 9.25" W x 0.75" D)
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Breakscore® is very much a classic table-top board game that's ideal for 2, 3, 4 or more players and like the great strategic board games (and successful shows such as South Park, Futurama and the Simpsons), can be enjoyed by both young and old alike.
The aim of the game is to race others to the enzone and win with the highest score. Along the way there are plenty of twists and turns that ensure that each game develops its own unique form and that winner isn't known until the very last play of the cards or the dice.
The game starts by the counters and both sets of cards being placed on the board. Players roll all six dice to start their turn, attempting to score as many points as possible without zouching (a scoreless roll).
The cards are a mix of good, bad and plain ugly! Some cards will give you extra points or future advantage, while others will create a challenge which must be met. Will you succeed or will you be penalised?
If a player has a good run and scores with all six dice, it's a boomer! The player then has the choice of taking a boomer card or not. Boomer cards are mainly good ..... but a couple bite!
Remembering the cards that have already come out can be crucial particularly when cards are low and the stakes are high. Have you been watching and taking note? Have all the uglies gone? Will you take a card or pass?
Once a player is no longer willing to risk losing their breakscore®, they sit and move their counter. If they then land on an occupied square, they zap that player, and back that player goes. Player interaction makes the game interesting and sometimes heated .... but remember it's just a game and a fun one at that!
Be aware of the board squares to avoid. Don't land on miss-a-turn squares or the voids. Go for the extra turn squares and the zeds as even when you think all is lost you might get a card that could radically change your position. One of the best features of Breakscore® is that it's never over till it's over!
The game reaches its climax once one of the players lands in the enzone. Now all the other players have one last-ditch attempt to catch up and win. It's now or never, so go for broke and roll the max! |
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Website data last updated February 08, 2012 at 10:09 PM EST |

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