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Campaigns of Robert E. Lee war game (Clash of Arms)
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Campaigns of Robert E. Lee war game (Clash of Arms)
Manufacturer : Clash of Arms Games
Time To Play : 240 minutes
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Board Game$54.000 in stock Sold Out (E-mail me when this product is back in stock)
Shipping weight: 1.5 pounds

Contents
  • 600 Die-cut Counters
  • 34"x22" Game Map
  • Game Rulebook with Historical Commentary
  • Two 22"x17" Army Organizational Displays
  • Charts and Tables Folder
  • Two Dice

    The Game
    During the four bloody years of the American Civil War families were divided, brother ranged against brother in a rebellion that determined the future history of the United States. Many of the most important campaigns occurred in the eastern theater where the capitals of both the Union and the Confederacy were located within a hundred miles of each other. One soldier, Robert E. Lee, was the Confederacy's best field commander and perhaps its main chance to emerge victorious from the Civil War.

    The Campaigns of Robert E. Lee is a strategic-operational simulation of warfare in the eastern theater. The game offers ten scenarios covering the fighting between Union and Confederate forces in Virginia, Maryland and Pennsylvania between 1861 and 1965. Each turn represents about five days of real time; each hex an area of roughly four miles across. Players are faced with the same problems of strategy and tactics their historical counterparts faced throughout the war.

    Played on a 34"x22" period map, the 600 multicolored, die-cut counters represent the units and leaders that took part throughout the campaigns. Each leader is individually rated for his historic initiative as well as his administrative and tactical combat abilities. Infantry and cavalry forces on both sides are portraed by brigade and division sized units. Special rules and counters include the effects of Confederate sympathizers and Union observation balloons. Partisan units can recreate "Mosby's Confederacy" where Union commanders dreaded to operate. The war at sea is not ignored. The Union can muster its superior navy to land troops behind Confederate lines, but may fall prey to mighty ironclads lurking among the bays and rivers.

    An insightful historical commentary is included for extra enjoyment. This simulation is one ofthe most definitive studies done on the Civil War for the gaming public. It is, therefore designed with the serious student of history in mind. 

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