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Tac Air war game (Avalon Hill, 1986)
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Tac Air war game (Avalon Hill, 1986)
Players : 2+
Manufacturer : Avalon Hill
Time To Play : 1+ hr
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Board Game$30.000 in stock Sold Out (E-mail me when this product is back in stock)
Shipping weight: 3 pounds

Contents
  • Over 500 Die-Cut Multi-Color Counters.
  • A Colorful 22"x32" Mapboard.
  • 1 Basic Rules Folder.
  • 1 Battle Manual.
  • 2 Game Cards.
  • 2 Player Cards.
  • 2 Organization Cards.
  • 2 Dice.

    Tac-Air is a turn based, hex and counter simulation of a "modern" NATO vs Warsaw Pact land and air war in Germany. Each turn represents 3 hours, each hex 1 nautical mile. Counters represent battalions, anti-air batteries, and flights of aircraft.

    "The Game of Modern Air-Land Battles in Germany"

    Map Scale: one nautical mile per hex (22" by 32" mapboard) Time Scale: one game Turn = 3 hours Unit Scale: battallions, batteries & aircraft flights (over 500 counters)

    "Designed by USAF Major Gary C. Morgan to depict modern air-land battle, complete with integrated air defense systems, detailed air mission planning, and Airspace Control considerations" - from the Designer Profile

    Includes a user-friendly four-page Basic Rules folder (i. e. "quickstart rules"), but the meat of the game is in the 26 page Advanced & Optional Rules book. Advanced rules introduce supply, command, engineering, "Wild Weasels", and a very detailed turn sequence. Optional Rules are modular, adding weather, electronic combat, mines, replacements, NBC rules, etc.

    Includes 12 scenarios ranging in size from a Cav regiment "covering force" to the entire VII Corps vs. the Pact Central Group of Forces 

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