A Game of the Battle of Gettysburg. July 1-3, 1863.
Detailed tactical interaction formations, positions, and unit types.
Command Control rules.
Detailed morale rules.
Three sizes of unit counters.
Numerous scenarios.
Components: The boxed game components include a 21 1/2" by 27 1/2" mapboard of thick cardboard stock, a complete rulebook with scenarios, over 400 die cut unit counters, strength and morale sheet pad, game table cards, entry and set up cards, two dice, and a sturdy compartmented plastic unit storage tray.
Scale: 500 yards per hex, one hour per Turn, brigade size combat units.
Number of Players: Two or more.
Average Playing Time: Three to twenty hours, depending on scenario.
Complexity: All wargames by their very nature are the most complex of games. In most casesm the complexity a player wishes in a wargame depends on hobby experience and interest in the game topic. Yaquinto publishes a line of games of varying complexity and detail to suit all wargaming interests. Compared to other wargames, the level of complexity of this game is rated as follows:
LEVEL THREE: This game falls into the lower end of average wargame complexity, requiring time to master and having detailed mechanics.
PICKETT'S CHARGE presents a detailed tactical treatment of the Battle of Gettysburg. Gettysburg was the most decisive battle fought in the east during the American Civil War, and the bloodiest battle ever fought on the North American continent. The game duplicates many of the intricacies of the warfare of the period, where victory or defeat depended on the interaction of such diverse factors as organization and command control, leadership, formation and position, mobility, firepower, ammunition supply, and morale. As the Union commanderm Meade, can you hold off the legendary Robert E. Lee and his hard-hitting Army of Northern Virginia. Can you, as Lee, change history and defeat the stubborn Union Army of the Potomac?
Every unit that participated in the historic battle is represented, infantry, cavalry formations, routing and rallying, leader effects and casualties, artillery capture and recapture, hidden units, ammunition supplies, reserves and reorganization, and the importance of terrain. |
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