Eldritch Horrors!
“...it's rugrose, deadeyed rudiment of a head
swayed drunkenly from side to side. Its forepaws
were extended, with talons spread wide, and its whole body was taut with murderous malignity.”-H. P. Lovecraft
Enter the awsome universe of the Cthulhu
Mythos, those dread tales in which magic, science,
arcane lore, and dark destinies irrevocably sear the
lives of those for whom the bizarre and the curious
have unseemly attraction.
Specially designed to portray the situations and
denizens or the Mythos, CALL OF CTHULHU uses
a variant of the Basic Role-Playing system, adding characteristics for Sanity and Education.
The first book included is Call of Cthulhu,
which explains the characteristics, skills, occupations and resources available to the Investigators,
the many beings specific to the Mythos (deep ones,
flying polyps, dimensional shamblers, shantaks,
chthonians, Cthulhu, Yog-Sothoth, Nyarlathotep,
etc.) full rules for magic and the use of the famous
books (the Necronomicon, De Vermiis Mysteriis,
Unausprechlichen Kulten, etc.) which have fascinated readers for decades. This book translates the
Mythos fiction into role-playing termas. Scenarios
are drawn in the style of Lovecraft, not directly
from specific books.
A second book is a A Sourcebook For The
1920's, consisting of non-Mythos data - price lists, plans, maps, distances, thumbnail biographies, as a garden-variety monsters upon which budding Investigators can sharpen their skills.
This box also contains character and monster
silhouettes for play, Investigator sheets and a world
map of ‘dig’ sites. |