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Home > Collectible Miniatures Games > D&D Miniatures > D&D Miniatures Booster Packs & Starter Sets

 

War Drums Starter Set D&D Miniatures
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War Drums Starter Set D&D Miniatures
 
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List Price $19.99
Unopened Starter Pack $19.99  229 in stock     Quantity to PUT IN CART 
Shipping weight: 1.25 pounds

  • 10 randomized, fully painted, plastic miniatures
  • 2 nonrandom miniatures--Wood Elf Ranger and Orc Mauler
  • Full-colour game stat cards - double-sided battle stats for epic creatures--play standard games or at full epic power!
  • 2 double-sided, fully illustrated battle maps
  • 20-sided die
  • Quick Start booklet
  • Advanced Rules booklet
  • Damage counters
  • Spell effect templates sheet

    The greatest battles of fantasy start here!

    This Starter Set contains everything you need to play your first head-to-head D&D battles. Pick up Dungeons & Dragons Miniatures Game Booster PAcks to expand your options and create more powerful warbands. 

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    March 21, 2010 at 04:38 AM EST
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    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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