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Home > Magic: The Gathering > Dissension

 

Experiment Kraj (Dissension)

Rarity : R
Casting Cost : 2
Card Type : Legendary Creature — Ooze Muta
Card Text : Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
Pwr/Tgh : 4/6
Artist : Mark Tedin

 
Product Review Rating : **** (12 reviews)
Near Mint English Magic the Gathering Card $0.99  12 in stock     Quantity to PUT IN CART 
Foil Near Mint English Magic the Gathering Card $4.99  3 in stock     Quantity to PUT IN CART 
Played English Magic the Gathering Card $0.74  13 in stock     Quantity to PUT IN CART 
Shipping weight: 0.004 pounds

Gold Rare 



Customer Reviews Write your own review

**** Annoying combo with this, and yes it works...Google it, Mycosynth Lattice, March of the machines, ANY PLANESWALKER and The Kraj. An extremely complicated thing to do, but since your Planeswalkers then become creatures you can use their abilities with no drawbacks just using the Kraj...Google it.

  -- By Nicholas Tucker from Angier, NC on July 01, 2011


*** This card is not the epic win condition you all make it to be. I run these guys in a deck with a Morphling and a Thornling and it rarely hits the field, and when it does it's usually just removed with a Terror or Path to Exile. The combo potential is there though and in theory it's awesome.

  -- By Peitsa Rautio from Theorycraft Central on December 01, 2009


***** Beautiful card, simply beautiful. Wanna know an awesome combo? Get out Kraj and a Simix Ragworm, get +1/+1 counter on the Ragworm, and use its ability to untap Kraj; then tap and untap Kraj over and over again to distribute counters all over your creatures! As long as you have blue mana to untap him, he's like a +1/+1 counter machine gun!

  -- By William B. Staples from Springfield, MA USA on July 27, 2007


***** WOW, this card is amazing. I run a simic deck and I combo this with fungal behemoth, which lets experiment kraj become one two. Also, i use cytoplast manipulator and this card to gain control of their creatures (getting more fungal behemoths in time). You can also throw in that elf that says untap target creature to either put more counters on creatures using experiment kraj, or gaining control of more creatures. A solarion works extremely well with fungal behemoth, and by having experiment kraj on the field the little goo monster can double its counters. Having just a couple of cards combo with this card makes beating it almost impossible. 5 stars!

  -- By THE REAPER from THE UNDERWORLD on July 16, 2007


***** you people need to think outside the box. add this card to the fungal behemoth. He comes into play with x,x where x is the number of plus 1 counters on all creatures you control. If you want to go further add the infinite hourglass, and during your upkeep you can add a plus 1 counter to all creatures. and doubling season will allow you to double that.

  -- By chris sanders from ravenna, Oh usa on April 02, 2007


***** Grafting all the way Man! love the way all the grafters work 2gethr, its just..... beautiful (sob, sob) ie try this it is cool combo vigean graftmage's ability with kraj's at the end of ur opponents turn to tap kraj: put a +1/+1 counter on target creature then activate graftmages ability ;tap 1 blu, 1 culalis: untap target creature with +1/+1 counter on it, on kraj then keep doing this til u cant. 4 xampl if u hav 5 islands 5 forests u can spread 6 +1/+1 counters on any number of creatuers in play then its ur untap step lol! GRAFTING FOR THE WIN!

  -- By Teh_Huntar from NZ on December 15, 2006


**** Only ACTIVATED abilities...it can attack and block, but will have regeneration, activated fly, and so on... but it won't have graft abilities as it comes in, because it has to be in to have other abilities...BUT HAS KIKI JIKI ABILITY! Or any, Arcanis...you name it... Dragons? This one has fire for red mana...

  -- By Bogdan from Serbia on November 05, 2006


***** This card is brilliant! Beacause it has all the abilities of creatures with +1/+1 counters on them, it could have Graft 5 from one creature, graft 6 from 3, and graft 2 from 7, it would come into play with 37 +1/+1 counters on it! that makes it a 41/43 as soon as it comes into play, for only 6 mana!

  -- By Anonymous from UK on October 24, 2006


**** This card is yet another kick ass card. You get all activated abilities of a creature with +1/+1 counter on it. The good part in that is that if you tap him, then you get to put a +1/+1 counter on any creature. The only flaw in this guy is that if you get a creature that comes out with +1/+1 counters on it, but can't attack or block, then you're screwed because it get ALL abilities. All around though, It's worthy of 4/5 Stars.

  -- By Michael Reynolds from Brownsburg, IN USA on October 05, 2006


***** This card deserves every boast it gets simply becasue you come across with the green sub type that one card makes him ten times easier to get out, elvish piper. With the little elf you can summon all sorts of ungodly powerful creatures (i'm not sure about the wonderful sky swallower but i will no soon enough.) but upon this creature the quick he hits the field the better and more abusable he becomes. Too bad about legendary stats but that is why you play mulitples and hold back alittle.

  -- By charles burns from Mesquite TX USA on September 07, 2006


***** this card is freaking almighty in my graft deck. HAIL TO THE SIMIC!

  -- By dknecrofear from wichita,ks on May 16, 2006


***** Simply brilliant! Some of my best work! Not only do you contend with the sheer might of my beloved Kraj, but you never deal with the same threat twice! My experts in the Simic will make sure that all creatures on the field have +1/+1 Counters on them, so that my Kraj will be the ultimate creature! Fear the Simic, you unevolved apes, for it is the future! Evolution expertly enhanced!

  -- By Momir Vig from Undisclosed on April 18, 2006




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