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List Price $54.95 - you can save up to $8.25 (15%) |
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Shipping weight: 2 pounds
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CONTENTS
1 80 page rulebook
1 48 page setting book
1 32 page ship book (Ship Book 1)
Over 30 full color HoloCube™ miniatures
8 laminated ship control cards
16 injection molded plastic tilt blocks
100 injection molded stacking tiles
2 double sided geomorphic hex maps, 1.33" hexes on one side, 0.96" on the other.
Attack Vector: Tactical is the groundbreaking space combat game that combines fast, furious action with scientific rigor and tactical richness. Maneuver becomes a bullet-speed ballet of Newtonian physics, a bluff of vectors and timing. Command is a series of cascading decisions, where playing for position now can consign your ship to the void in the future, and where the twisting corkscrew of 3-D movement opens up entire new tactical dimensions.
Attack Vector: Tactical offers complete tactical control. You are in command of a 10,000 ton cruiser plying the pitiless depths of space, husbanding the power in your capacitors and your fuel as you try to achieve tactical objectives.
Fast, simple and highly accurate Newtonian movement rules. Turns take 10 to 20 minutes, a typical game runs 3 to 10 turns.
Weapons based off of real physical models. Use the uncanny accuracy of lasers and particle beams, the kinetic sledgehammers of coilgun shells, or unleash the titanic fury of nuclear blasts.
Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.
A descriptive and evocative damage allocation system that lets you, the player, paint a picture in your mind of the carnage wrought by 23rd century warfare.
A Java based play-by-internet game server, allowing you to play with opponents from around the world. Available for PC, Mac and Linux, a complimentary one month subscription is included with the game.
A richly detailed universe, where the planetography is done with as much rigor as the spaceship combat game is, and the politics lend scope and meaning to the wars wracking the Ten Worlds.
Because AV:T's numbers are based on real world dimensions and physics, it is easily adapted to fit other game universes where scientific accuracy matters at all. Ship book supplements supporting other licensed properties are already in negotiation. |
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