"As there are Four Seasons in a year, there are Four Season in the life of a covenant. A covenant begins in Spring, a time of rapid growth but great instability, and then moves on to Summer, during which it comes into its prime of vitality and ambition. Autumn marks the highpoint of the covenant's influence, as the magi harvest from what has already been grown, but the decline into Winter is certain, when the covenant is barely able to cling to the shadow of life. While each covenant takes its own course through time, whatever path is charts, it always witnesses the inevitable unfolding of the seasons." Dionasius of House Bonisagus
This supplement is a guide to the complete covenant and contains all the information you will need to create your own, unique wizards' covenant. These simple rules, by having you choose from a multitude of different attributes, allow you to create the covenant you desire. You have in your hands the key to transofmring your Ars Magica Saga.
Make it as detailed and complete as your characters. The covenant will become the central character in your Saga, one which all the players share, and here at last it is given fair treatment--and more. For any fantasy roleplaying game, this makes an excellent guide to that most enigmatic of all institutions. Have a look inside--the mysterious home of the wizard implores you to enter!
The Complete Covenant
Also included are four extraordinary examples of actual Ars Magica covenants:
Lariander: Located in the middle of a bizarre faerie forest, this Spring covenant is on the brink of total chaos. The grogs are slothful, the companions decadent, and the magi inexperienced.
Bellaquin: A Summer covenant, it actually rules an entire fiefdom and deals extensively with the medieval nobility. It is the home of minstrels, sages, and all too much intrigue.
Diossetep: This sinister covenant is infamous among magi, and only partly because it has the largest library in Christendom. An Autumn covenant, its enormous mountain fastness in the Purenees is nearly impenetrable.
Val-negra: This Winter covenant is a place so strange, that it is slowly drifting away from the normal flow of time. Most magi think it was destroyed long ago; it may have been better if it was. |
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