Magic The Gathering Cards & Decks   A Magic The Gathering Cards Superstore!         Need Help? (606) 546-4590
Shipping Rates
Home
Magic The Gathering Cards
Clix, MK & Other Miniatures
Yu Gi Oh! & Other CCG Card Games
Plush Toys & Action Figures
Board Games & Card Games
Dungeons
& Dragons
RPG
All
Other
RPGs
Gaming Supplies
& Dice
Video Games
My Account
  Shopping Cart  
 If you are new to the site, click here! Our Buy Lists
Search for in
   ... or Try Our Advanced Search
Home > Shopping Cart > Product Display

 

Classic Play Book of the Planes  MGP 8806
Click Here For Big Photo
Classic Play Book of the Planes MGP 8806
256 pages

  
Publisher : Mongoose Publishing
     ISBN : 978-1-904577-90-4
Product ID : MGP8806
 
Product Review Rating : Click here to write the first review of this

 
List Price $34.95 - you can save up to $8.96 (26%)
Near Mint Condition Hardcover$25.992 in stock Quantity to PUT IN CART
Shipping weight: 3 pounds Manufacturer’s SKU Number: MGP8806

Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead, and be the deciding factor in the great wars of Good and Evil.

This is truly a place for heroes.

The Book of the Planes describes the myriad planes of existence in further detail, offering encounters, hazards and adventures in dozens of worlds. Beginning with the elemental planes of Earth, Air, Fire and Water, we travel outwards through the transitive planes of the Ethereal, the Shadow Plane and the Dream plane to the wild Energy Planes of Positive and Negative Energy. Beyond them, we come to the wide gulf of the Astral which leads to the Outer Planes.

Ten entirely new outer planes are presented, along with suggestions on how to arrange them into a cosmology to suit your campaign.

  • The Vault of Stars, where travellers walk amid the shining pools on the other side of the night sky.
  • Tarassein, the shifting land of chaos.
  • The dark realm known as Mâl, where ancient horrors are awakening.
  • The hellish Infernum.
  • The great Chasm where the condemned souls fall.
  • The cold Halls of Order.
  • The Afterworld, the estates of the faithful dead.
  • The bright Firmament, the high heaven.
  • The Questing Grounds, the realm of living stories.

    Rules for describing planes according to a set of magical traits are also given, along with the secrets of the art of Planecrafting. Now characters can shape their own home planes or wreak havoc by changing the laws of reality.

    Travellers do not walk the planes alone – there are all sorts of Fellow Travellers out there, world-spanning organisations with their own goals and conspiracies. Along with advice and new magic for travelling the planes, the wise traveller will consider using one of the Nexus Planes, pocket worlds that touch on all other planes.

    Classic Play is a new series of books from Mongoose Publishing, each examining an element of fantasy gaming in glorious detail. Each book contains new rules, new ideas and insightful essays to bring a particular aspect of the game to life in your campaign. 

  •  


    Search for in
       ... or Try Our Advanced Search

    Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use - Card Condition Guide - Terms And Conditions

    Help : Magic The Gathering Cards & Decks Home  -  Help/FAQs  -  Company Profile  -  Site Map  -  Outside Info  -  Articles

     
    Website data last updated
    July 24, 2008 at 05:12 PM EST
    What do you think of this Merchant?  BBBOnLine Reliability Seal 
    Email this page to a friend
     
    © 1991-2004 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    In Your Shopping Cart
     
    (Empty)