Fully compatible with 3.5!
This book answers all those questions for familiars and animal companions that might arise during play; where do familiars come from, how they are acquired, what their stats are, what their powers are. This book includes stats on familiars for Wizards, Sorcerers, Druids and Clerics but also includes extensive reference to those animal companions used by Fighters, Paladins, Rangers such as the Unicorn, Holy steeds, and saber toothed tigers. A must have for all DMs and players alike.
Within you will find:
A host of familiars and Companions, some old, some new, but all brought to you in a standard, usable format.
A plethora of new Feats which gradually introduce familiars, animal companions or symbiotes of varying power to the game. Includes feats such as Summon Greater Familiar.
All the rules and mechanics of integrating the character's familiars into any ongoing campaign. Much care has been taken to balance a character's acquisition of any companion with the existing rules.
A detailed index listing all new and relevant magic items, spells and companion specific allies.
Expand you character's powers in new unheard of directions! Each familiar or companion brings its patron new abilities or enhances old ones. These are covered in every detail.
Introducing the ritual magic of the Guilds of Erde! Upon this war ravaged world eldritch powers grant the initiates with undreamt of allies. The Cult of the Swords. The Crna Ruk and much much more.
Here are some other great products from TrollandToad.com! Dungeon Master's Guide 3.0 Monster Manual 3.5 |
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