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Go Beyond the Dungeon
This sourcebook expands the venues of adventure, presenting an array of hostile environments for your wilderness campaigns. From the tundra's deadly cold to the desert's searing heat, the wilderness offers dangers and threats that make an angry ogre or hungry troll look like a pushover. With the rules and advice outlined here, DMs can design adventures that emphasize the environment's daunting challenges and strange, woundrous realms.
Leave the dungeons behind.
The Wilds Await:
*Over 80 new feats
*Nearly two dozen prestige classes
*New ranger classes for each environment
*40 new spells
*26 monsters
*New rules for six different environments