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Home > Miniatures > Star Wars Miniatures > Bounty Hunters Singles

 

Bith Black Sun Vigo #18 Bounty Hunters Star Wars Miniatures
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Bith Black Sun Vigo #18 Bounty Hunters Star Wars Miniatures
Rarity :Uncommon
 
Product Review Rating : **** (2 reviews)

 
Complete Miniature Including Card $1.49  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

Bounty Hunters Uncommon Single

Take your quarry alive with the greatest collection of fearless and inventive bounty hunters (and other scum and villainy) from across all eras of the Star Wars saga. These lawless characters -- including new Huge figures -- add another dimension to your battle for the galaxy. 



Customer Reviews Write your own review

**** This card is pretty nuts. He has evade which makes him hard to hit, and can have another 4 attack and 10 damage to give him 30 damage. I used him with Garindan once and was one shotting allot of characters because Garindan gave him another 4 attack and 30 damage to give a total of 60 damage and 16 attack. WOuld be even better with Xizor from Imperial Entanglements giving this guy a 20 attack and 80 damage.

  -- By iLeg3ndary from Atlantic, IA on March 26, 2009


**** THis mini is sweet!. It gives all caracters with stealth evade withen 6 squres, has moble attack and twin attack and has a pretty good def of 19 for a 20 point miniplus more abilities great for any set with alot of stealth characters.

  -- By Quinlan Vos from The Underworld on June 12, 2007




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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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