| [Customer Reviews] Write your own review |
This card is mediocre at best. I don't like it. True when it hits the board it will dramatically change the game in your favor. But getting this out recquires a dark ritual or 8 turns to get out. You will most likeley see this card in a mono black deck. The problem with these decks is you cant handle enchantments or artifacts. So your best chance would be speed. But this big 8 to cast thing in your hand will just sit there uselessly. And if youve had this card out before. You realize how much damage it can do. But you also want to tap it to destroy a creature. So you never get an opportunity to attack. I just dont think its a very good card. -- By chad perera from Minnesota/ USA on June 20, 2001 |
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This card is so good it is barely legal! In my opinion this is the best creature in the game. If you are looking to buy a good creature for any deck this is it! -- By Mary Mika from Maple Plain, MN USA on June 22, 2001 |
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3 words..This Card's Great!
If you want a card that will dramitically improve your deck this is the one.
This card is a must have for someone that has a black deck
I have 4 in my deck! -- By Bill Albertson from Hamilton, NJ USA on September 06, 2001 |
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it really agrivates me when new magic players see a fatty and instantly its the best card ever. first of all the woe is nothing more than an average card. i mean, its ok- if you can play it. eight mana is a tough squeeze, and forget about getting her with the discount (10 creatures). I see use for the woe in a black white deck. wrath of god to clear the board and then drop the woe for two black. but other than that, i have played many games where the woe has been out and done NOTHING to me. a card as simple as a pacifism, or voice of all, or story circle make this card as useless as any. by the time you can get an avatar of woe out, if the other person is even remotley good you should be at 3 health anyway. -- By Scott Sinnott (Mastermind) from New York on October 04, 2001 |
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This card is great and the fact that tapping it can kill a creature makes it better. -- By Anonymous from IL on November 11, 2001 |
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I think this card is good and bad. Mainly good. It can DRAMATICLY change the game for you. It depends on how you make your deck. If you have a lot of, -- By semi-newb from Omaha, Neb on November 17, 2001 |
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Get this card and use like you have too!!!!! it is the best -- By joe from Joe from idaho on December 06, 2001 |
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this is an okay card. It is not the best card in the game but no the worst. It cost way to much but if u can get it out u can change the game. There many ways to get rid of creatures so if u are just building a deck around this card I would not advise it. I only have two and they are in my black deck. They have saved me some times but I also like to discard Them to my volrath and make him a great creature. So there pros and cons for this card -- By Anonymous from Chicago IL USA on December 09, 2001 |
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I personally like the card. I have two im my deck and aiming to get 4. However in a mono black deck the card is usless. My frined can creame me with his goblin deck before i get one out. The best use for this card i would say would be in my black and red deck. Casting devistation and or obliterate would allow me to get it out for two but my advice is only use it if your deck is two or more colors. -- By Warlord Trooper from NY on December 22, 2001 |
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This card is excellent. It kills creatures fast, and if you play all mana down you can get it out. Only in tournament play does it loose power. any good player can get Avatar of Woe out in no time.
All avatars are good in the right hands, you just have to know how to use them. -- By zzzzbov from carlisle, NY on December 27, 2001 |
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This is a good card but not graet.It costs to much to cast in a mono black deck,but if you have a black/green,or black/white deck with armageddon,or green mana production it might be worth it -- By Danniel DeLorme from Beatty, OR USA on January 13, 2002 |
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This card costs way too much to put in a deck unless you have something like a breath of life or zombify, then its only 4 mana. Also An elvish piper or chainer gets it out cheaply. The only problem is if its stolen from you... -- By Mike Parise from Pittsburgh, PA USA on March 10, 2002 |
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The avitar of woe is the queen of darkness who banishes all light visible in the eye of yawgmoth -- By couger 981 from lapeer michigan on March 20, 2002 |
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Three cards needed, Avatar of Woe, Buried Alive, Zombify.... The other person(s) can eat it! -- By Justin from Virgina on April 05, 2002 |
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The woe,
I would say play it in a discarding deck try getting the new torment starter Insanity
if you play with multiple woes . but just having one in any deck would be great but i think everyone should get 2 or more woes if you want a deck to focus around them.
A great card and anyone that plays black remotely should get atleast one. -- By master of the avatars from Beaverton,OR on April 10, 2002 |
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to mr.sinnott the woe comes out for 2 very easily as if you can read the text on the card -- By master of the avatars. from bend,OR on April 10, 2002 |
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Turn 1: entomb, Turn 2: exhume. and there is your turn 2 woe. It is still only one creature though and is easy to kill. -- By Nick Henning from Nebraska on April 16, 2002 |
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All I have to say is that this card is unbelievable! I play blue/black, and it is quite easy to dish out the counterspells and power sinks until I can get my Woe out. Add Vesuvan Doppelgangers or Clones to devastate your opponent even more! -- By Black and Blue from Florida/USA on April 21, 2002 |
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i hate this card its to good it should be illegal -- By Anonymous from brooklyn ny usa on April 22, 2002 |
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Why pay any of the mana cost? I can put it into play after two or three turns. All you need is starting out with it in your hand and a fanatical devotion along with a cheap creature like an urborg skeleton. Summon the skeleton and then wait until you can get a dark ritual or mind rot or keep drawing cards until you can discard it then sacrifice the skeleton to regenerate if for free. This can work with any creature as long as you have a fanatical devotion or breath of life. So I think getting a giant like the avatar of woe or any other for free at the very least of turn three is great. -- By Keenan Voda from Garden Grove, CA USA on May 03, 2002 |
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This card is the BEST EVER ! Dont listen to those newbs telling you its not I have 4 in my white balck deck and it kills with wrath of god -- By Anonymous from magic city on May 25, 2002 |
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This is a great card. Yes, the mana cost is kind of heavy, but there are alternative ways of getting it out onto the board. You could use Elvish Piper, Survival of the Fittest and Recurring Nightmare, or just a lot of multi-color producing mana cards. This creature is virtually unblockable and the abilities are by far some of the best in the game. -- By Derek Ames from Spotsylvania, VA on June 14, 2002 |
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this card is awesome put it in a green deck use defence of the heart to get it out ainstil energy it with seaker of skybreak -- By nate from Yuma,AZ on June 19, 2002 |
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Amazing, the price may be high, but with sneak attack followed by Balthor the defiled or living death for that matter it will only cost 1 red -- By Quag from Dallas, PA USA on June 25, 2002 |
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All you pansies out there in the magic world. Cut the crap with your stupid too expensive complaints. It's retarded and it's tickin' me off. First turn play entomb. Put woe into the graveyard. Second turn, Dark ritual + Zombify = 2nd turn avatar of woe. -- By jogurt from Granby, Ct USA on June 27, 2002 |
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This card is one of the trickiest ever printed. I have two in my type 1 deck and two in my sideboard. 4 in main deck is just stupid but still this card is excellent. -- By Anonymous from Helsinki, Finland on June 28, 2002 |
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way good. -- By Anonymous from oakland ca usa on July 02, 2002 |
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Ok look yall. TO me there are very few decks in which they revolve around this one card. Everyone here is talking as if this is the only card in the deck. It is devastating no matter what. If you have two mana out in a black deck you can pop out good to mediocre creatures every turn and they're easy to sacrafice. Black Knight is just one example. Bad moom is another. The list is endless. But get this badboy out and you're gonna put a whomping on someone. It works great in counterspell decks and destruction decks. -- By PhyrexianTitan from Grayson, Ga on July 11, 2002 |
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This card is far to expensive. as for the 10 cards in the graveyard, in practice i have found that except in a 3 way game you can get the 8 mana faster... That having been said i find it works well in a deck supplemented by other anti-creature cards such as -- By critic 101 from Hong Kong on July 25, 2002 |
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i gave it five because i personally think it has the best power other than maybe serra avatar -- By White Knight from Phyrexia on August 06, 2002 |
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If you use this, here is a hefty combo, get a fallen angel out and then use it to destroy creatures for a good purpose...then pay the 2 mana -- By Notthehunted from Omaha, Ne on August 06, 2002 |
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I give this a five star for two reasons...
1. It's a huge creature with a very useful ability.
2. It supplements Volrath, The Fallen very nicely.
All you need is a turn two Volrath (2 dark rituals) and on the third turn you can deal upwards to 14+ damage. -- By Scott from Hartford, WV USA on August 12, 2002 |
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this card rules in mono black.if youcant find a way to get it out cheap in a color known for death and sacrifice you havent been paying attention. hint try thrulls and soldevi adnates and drain lifes with the avatar -- By DEW from GB WI USA on October 05, 2002 |
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This card is useful in most black decks for its ability to tap and destroy any one creature. However it has a large mana cost making it usless in the beginning stages of the game. I would not recomend more than two in any deck and it is best played in a black mono-colored deck. -- By Anonymous from Las Vegas, NV USA on October 16, 2002 |
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I have something to say to everyone who is worried about the casting cost of this card: ENTOMB OR BURIED ALIVE. THEN EXPUNGE OR HELL'S CARETAKER (or any cards like this). I have gotten this card out on turn 3 before. -- By Anonymous from Atlanta on October 18, 2002 |
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this card is the best avatar of all if u think about it it is not that hard to get ten cards in your graveyard if i were u i would put it in a green and black and white deck you can if you can play avatar of hope they would make a great combo have a lot of strong creatures and if u use avatar of woe to kill there creatures you can attack them directly with big creatures -- By luke from graveyard on October 26, 2002 |
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the hotesssst girl i've ever seen i love this card -- By lee from St.Louis Missouri USA on November 13, 2002 |
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hey pep's.this card is great in it's way.the only down side is that it take's a while to get on the board.although when it get's out there it is dominant,and hard to get undercontrol.so that's why i rate it so high,i have 3 had 4 at one time,but i only use 2 if i remember right.peace out. -- By travis from tn on November 27, 2002 |
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Ok, really, I would rate this card a 3.5. Sure, it's one heck of a beast when it's out, but how often are you going to get it out? I've played it 3 times, none of it aided by the discount, and once because of a Howling Mine (Excellent card, BTW). Basically, if you REALLY want to play it, use a W/B deck. WoG one turn, Next turn, Drop AoW for 2. Very easy, very effective. Great card when out, but, like all the Avatars, the 8 mana cost is too much. -- By Anonymous from b;lankland, blackcountry on November 30, 2002 |
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hey this an okay card. I have four in my black/red deck and it has helped me alot. But the mana cost is insane so have cabal/ dark rituals in your deck or forget playign this card. ONe time i got my avatar of woe and my avatar vof fury out in four turns it totally kicked ass. I highly recommend this card for a double color deck -- By Anonymous from winchestertonfieldville, IO usa on December 08, 2002 |
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This card rocks. -- By People from Brooklyn, NY NY on December 19, 2002 |
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Ha! Use an Elvish Piper to bring her out for ONE GREEN! Then, use a Bifurcate to bring another one out for four. Or, play Thicket Elemental, pay the kicker, and play a Worldly Tutor to get out a 4/4 and the Avatar. Nasty card. Or use a Belbe's Portal. So many ways to get out BIG NASTY EXPENSIVE cards for CHEAP! Tempting Wurm if you don't fear what the opponent may drop. -- By Metyl_Gunnm from Hell on January 04, 2003 |
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Many people will say that this creature has way too big a cost, and it does, but that doesnt make it bad, just decent. Also for all the newbs out there who like it just because it kills things and they cant regenerate, try picking up a Shauku, Endbringer. Shauku may have an upkeep, but its worth it for annihilating opponents ranks, and with seeker of skybreaks, u can remove 5 creatures from the game, and shauku gets +5/+5 forever. Noobs, get shauku and quit gawking over this decent at best card. -- By Chaos from Random on January 19, 2003 |
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Ok, first of all, this is by no where near the best creature in magic..there are so many other creatures/cards(tinker, earthcraft, time walk..so many others.) that are just as good and better. But don't get me wrong, its a good card none the less. I run two in my mono reanimator and get her or something just as good out 1st turn. 1 swamp, dark ritual, entomb, exhume, the game is high in your favor. -- By Anonymous from Ummm...No on March 15, 2003 |
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this is good exept for the mana cost -- By digerts from holden on March 31, 2003 |
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I love this card a lot because it is prbably one of the greatest black cards of all time. In my point of view this card is a staple in any black deck if you can afford it. If you are asking my opinion this card should DEFIETELY be played in any black deck -- By Anonymous from california on November 14, 2003 |
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I find that this card works extemely well with green mana producing cards in a black/green reanimation deck. Also if you can find the card Mortivore it gets more powerfull when used with multiple Avatar of Woes. -- By Anonymous from Philadelphia, PA USA on December 15, 2003 |
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To bring this baby out on turn 2 or 3, discard the avatar last turn and on the following turn play Exhume. Chances are, other guy won't have any creatures in graveyard. Then, stomp 'em! -- By Anonymous from Canada on December 25, 2003 |
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without a doubt the best card ever -- By Anonymous from austria on December 31, 2003 |
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Great card, with a little imagination you can have it out in a few turns. I use it in my 'fun' deck with phage and a plat. angel. Along with lots of mana giving creatures, tooth and nail, and defence of the heart. Fun card to play with. -- By Anonymous from tampa, fl on January 15, 2004 |
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4 of these babies have made my deck!!! along with Spirit of the Night, Volrath the Fallen and Hypnox. -- By Anonymous from New Zealand on January 25, 2004 |
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HUGE card in a reanimate deck! If you play with Dark Ritual/Entomb/Exhume on first turn, your opponent must have a speed deck! I have 4 in my deck. -- By John Thibodeau from Quebec Canada on February 25, 2004 |
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I love this card. Its crazy in reanimation and is just plain good. Definently a great card. -- By steven z from Chapel Hill, NC USA on March 06, 2004 |
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People say to forget about the discount.... well I think that it is rubbish to say that.... You can easily get ten creatures in all graveyards, using cards such as Hand of Death, Dark Banishing, terror and also Buried alive... hell you can even put the Avatar of woe in your graveyard and then use raise dead on it... stick a defense of the heart in ur deck... and then keep a few tranquility to destroy any pacifism... problem solved...!!! Avatar of Woe is an excellent card, no argument!! -- By Anonymous from Somewhere Over the rainbow on March 08, 2004 |
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If you have a lot of creature removal, land removal, and discards in your deck this card is beautiful. The combination gives you some time to actually build up enough mana or remove enough creatures to get her out making her a nice addition to have with a few Visara -- By Anonymous from Asheville, NC USA on March 11, 2004 |
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Wow! I play black and i got 4 of these things. I love them. In my opinion this is the best avatar of all. -- By Darkside101 from Cleveland, OH USA on April 02, 2004 |
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The card is worth the five stars, it is a very nice card to have in a deck, and can become very nice to have when your oppenet has alot of creatures. Yet this card is mediocre and is not the best card at any level. -- By Luke aka Damp from Charlotte, Mi USA on April 30, 2004 |
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Expensive? Yes. Big and nasty? Also yes. There are plenty of ways to get it out quickly, eight mana isn't really that big of a thing to deal with. Especially if you're using black/green. Or mono black with dark ritual, and cabal coffers. Though the card isn't exceptional in a tournament situation, it's very nasty in casual. Recommended. -- By Anonymous from anonymous on May 03, 2004 |
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Avatar of Woe is absolutly awsome and everytime I have her out on the field it is normall game over. I have only lost twice when I had her out and that is because I got just a lil too cocky. -- By Twister from A Twisting World on May 25, 2004 |
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Easily an exellant card. Low mana cost late in the game, and great special abilities. Good in combination with card like wrath of God or Plague Wind. -- By Anonymous from Coventry, RI USA on June 24, 2004 |
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Easily an exellant card. Low mana cost late in the game, and great special abilities. Good in combination with card like wrath of God or Plague Wind. -- By Anonymous from Coventry, RI USA on June 24, 2004 |
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best black card of all time -- By Anonymous from pittsfield,MA on September 10, 2004 |
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By far one of the best black creatures in magic. -- By Nate from California on November 15, 2004 |
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The only card worth owning out of prophecy. -- By Chris from San Diego CA on January 19, 2005 |
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this is the best avatar (besides serra avatar) it's black creature kill color kills creatures kills oppnents -- By Anonymous from tulsa, ok on February 20, 2005 |
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Ok lets review. It can kill almost anything. Add Scythe of the Wretched, then not only can it kill anything but you get to keep that anything as well. I so enjoy taking Platinum Angel.
I would insert evil laughter here but it would spoil the mood. -- By DarKlown the Mighty from Lufkin,Tx on March 01, 2005 |
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Hmmmm. Should I decimate their army? Or just go straight for the throat? -- By Brady from Kingston, Ontario on September 14, 2005 |
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This Card Is Good As I Do Have One In My Deck But You Can Only Achive Using More Than One IF You Know Some Extreemly Good Combo's
Notably:
Dark Ritual
Burried Alive
Living Death
An Amazing Combo In Which Unless Somone Counters Living Death You Can Get 4 Of These Things Out And Visra And Such Other Big Evil Creatures -- By Chris from St Helens, Mersyside, UK on October 02, 2005 |
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Do not listen to those complaining of the casting cost. Black cards generally tend to cost more mana anyways. And with Cabal Coffers and Cabal Ritual... there's absolutely no reason to not have enough mana to play Avatar of Woe.
Trust me, casting this monster in a game can put some opportunities at your disposal. It's a great creature card, and easily worth double of what it sells for. -- By Michael Hannon from Myrtle Beach, SC USA on December 05, 2005 |
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Avatar of Woe needs to be used in the right hands. Personally, I use it in combination with my black and blue deck that mills through opponents libraries quickly and then keeps what they have under control. Glimpse the unthinkable, traumatize, Circu, and instant death to what creatures my opponent is able to get out quickly. By the third or fourth turn it can be played for 2 instead of eight. Then hit your opponent with haunting echoes once you have a few avatars under your control. Hoping that you get eight mana out in time to have her change the the tide of the game is unrealistic. -- By Vincent DelSignore from Massachusetts on January 18, 2006 |
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I run this card in a Black/Blue creature kill/unblockable/color change deck. Terrors, a few other color dependant creature kill spells, and creatures that "destroy target white creature when put in the graveyard" for example get her out much quicker. And to top it off, Ashnod's Altar (Artifact that drops for 3, and doesn't tap, "Sacrifice a creature: Add two colorless mana to your mana pool.")will help get her out faster one way or another. -- By Anonymous from IL on February 07, 2006 |
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Biggest problem, high cost or need 10 creatures dead. My suggestion, run four Avatars of Woe and at least two Ashnod's Altar. The Altar drops for three and adds two colorless mana for each creature the controller sacrifices, without tapping. So whether it's by killing your own creatures for the discount or pumping your mana pool, the Altar's a big help. Throw in some Terrors and if you're playing multiplayer, Innocent Blood( 1 black mana: each player sacrifices a creature) and you'll meet the 10 dead creatures discount easily. -- By Anonymous from Carbonale, IL USA on February 14, 2006 |
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SO, THIS AVATAR OF WOE IS GREAT HUH?
IF THATS TRUE, I WOULD ENJOY ANYONE THAT THINKS SO,
TO TRY TO BEAT A PLATED SLAGWURM WITH IT!!! WHY? IT'S SIMPLE.
IT SIMPLY CAN'T BE DONE!!! HAHAHA! THAT'S WHY MY 5 COLOR DECK CAN'T LOSE.
BECAUSE OF THE SLAGWURMS. ONCE EVEN ONE IS IN PLAY YOU LOSE. -- By GAARA OF THE SAND from THE SAND on February 15, 2006 |
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This card is great! Imagine first turn: Swamp, Dark Ritual, Entomb, Exhume the wor and BAM! cvan anyone say broken first turn? GG anyone? -- By Anonymous from California, USA on March 06, 2006 |
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The Avatar of Woe is perfect for a zombie deck use either entomb of buried alive to get it into your graveyard and use zombify to bring it right into play. -- By Anonymous from Allen, Tx USA on April 12, 2006 |
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If you love this creature, if you think it is an ok card or if you hate it you know it is an above average card. What makes this card better is if you were to play it in an Oath deck or maybe you could use KiKu to get all those cretures into their graves or simply wait late in the game and play that WRATH OF GOD card. -- By Anonymous from oswego, ny on May 16, 2006 |
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This card is good and pawns. -- By Anonymous from hell on May 23, 2006 |
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this card is awsome -- By Anonymous from Hades on June 16, 2006 |
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Not a bad card if early game you use the cheap wizard who forces your opponent to discard 10 cards or the gllimpse one that does the same doing that gives a good chancew to get it out cheaply maybe turn 4 or 5? otherwise it is way too expensive maybe use the combo to discard it and out it into play both ways work good but not the best card out there. -- By liz yarrow from USA on August 27, 2006 |
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This card can be devestating in a reanimate deck. get that thing in the graveyard and you've got a useful fatty, with an amazing ability and with the power of blues tapping and untapping you've got an amazing card. you can dance it for 2, 2 during upkeep, or just 4 mana put it into play with a few other cards.
but if you want to play a better card for monoblack. get visara the dreadful. thats only 6 flying 5/5 with the same ability. that could be useful if you can discard stall them.
blahblahblah. this card is very useful and very good in its own right. be creative. -- By Anonymous from texxas on September 04, 2006 |
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I play in my Renaimator, so its a second turn drop, which kills every creature after turn 3... questions? -- By Reya-nimator from germany on September 04, 2006 |
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Ok well first off what all real time magic players play all mana down?
And second i agree with the guy that said about the fattys.
When i make my decks i nver really llok at the creature's power and defence. I look at mana cost and abilities.
By the time you get this card out (if you hard cast her) I'd be done but a shackles on her.
But if anyone knows what i'm talking about ya can get her out on first turn if ya know what deck to build and how to do it. And trust me its not with all mana down. And it does work cause i've taken an akroma first turn. Kinda funny to hit em in the face for 6 the first turn. -- By BlackPants from The Unholy Santum on September 13, 2006 |
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Get it out cheap. I use it in my Dredge deck. I can get 10 creatures in there pretty quick. -- By Anonymous from usa on September 13, 2006 |
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I will never win against this card. She could be the best card in the game. a 6/5 for two Mana when your further into the game. tap her an boom get rid of one of your oponants creatures. and to top it off she has Fear. Man i hat this card. -- By Forrest from Carlsbad, CAL USA on October 06, 2006 |
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everyone is crying about the mana cost... throw in a couple doubling cubes and your good to go. extremely deadly combo in a blue black if you have tidewater minion and avatar of woe out. pretty much unstopable... -- By Dizzle Murillo from Sacramento, CA on October 11, 2006 |
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this card can be a really good card depending on where u run it.In my deck if i get it in my first couple of cards i can get it out in 3 or 4 turns. its easy with a black blue mill deck!!!!! glimpse the unthinkable is a pain...... -- By wesley from paragould ar usa on October 18, 2006 |
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Well whenever they re-printed this, traumatize and glimpse is the main thing that makes this card much more worth it. Not mcu h else to say except be weary cause a turn two glimpse could spell a turn three avatar of woe. Nasty, very nasty. -- By Charles Burns from Mesquite, TX USA on November 29, 2006 |
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The casting cost does suck. But to get this card out by turn 5 I use "Quicksilver Amulet" and Urza's Incubator will cut the cost by 2 colorless and belbes portal will put the Avatar out for 3 mana. So go my MTG players get those cards to help get the biguns out!!! -- By Alex D from Tarsus on December 03, 2006 |
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This card is very expensive, both in real-world and mana cost. I have tried a couple of decks featuring this card, and in a number of games it was the only reason I won. The mana cost complaints are offset by the 10-creature condition, which add up fast in multiplayer. If you have a deck that is mono-black or relies heavily on creaure removal, this card is a must. It works well with Mortivore & Lim-Dul, The Necromancer. -- By Anonymous from ME on January 02, 2007 |
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Not so hot except in carefully planned cases.
In a deck with a few Millstones or Grindstones, however, this puppy will cast for BB in no time.
Eternal Warrior enchantment will let you use it's beef to kill, while also using its uber-ability iin the same turn. -- By Chris from Lilburn, GA on January 28, 2007 |
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This is a rilly cool card you should get mour in so i can by mour. -- By sam from linstrom,mn usa on April 02, 2007 |
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This card is amazing if used right. I use it in my black and white deck following a wrath of god. Pretty much guarantees it only costs 2 mana to play. -- By Anonymous from baltimore on June 15, 2007 |
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if you have a gauntlet of power in your deck and someting that lets your search for an artifact in your library bringing this card out is easy. by the 8th turn you could really bring out two if you want. -- By knar from canada on June 21, 2007 |
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The Avatar of Woe, as with so many other high cost black creatures, is fantastic for culling your opponent's creature population with the tap kill or for swinging straight for the opponent via fear. So many people complain about the cost, and this reveals to me a total lack of creativity on their part. I have, in the past, had three in play on the first turn (Twas the perfect hand and highly unlikely: swamp, dark rit x 4, buried alive, living death. My opponent wept.). Seriously people, think before you make yourself sound dumb. This card is black. Black is the master color of necromancy. Gee, I wonder if I can find a way to dump this into my graveyard and then throw it straight into play from there using black of all colors. With some clever manipulation of your hand and graveyard this can be accomplished easily via such cards as Hidden Horror and Exhume. There are tons of options there. The only major flaw is a total weakness to enchantments and artifacts in black. I haven't kept up with Magic lately so I can't say how well this would play in limited, but the AoW is a mighty fine game breaker in a constructed deck. -- By Ben from Parkersburg, WV on October 08, 2007 |
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Ok first of all this thing beats everything in magic except Avatar of Fury, Darksteel Collosus, and Kaldra(in full form). I lost once to a guy because he had one of these in play on the second turn (amaizing huh) well this guy destoyed my entire library and then destroyed me. The same thing happened thirtyfive times. Finaly i just got kaldra out in play an tore him... well you get the point. This Card in AMAIZING, AMAIZING, and did i mention AMAIZING -- By Newton Zachedry from dublin CA USA on November 06, 2007 |
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As people have said before, this card is good, but not too-good. Sure it has some great abilities: fear, and tap to kill any creature. I a black creature destruction deck, the ability to destroy any creature is great (most cards a destroy any non-black, non-artifact creature.) Still, it costs a fortune. Eight mana will take a while to play, even with mana-drop. And getting 10 creature in the graveyard is no small feat, either, even in a creature destruction deck.
Taking all of that into consideration, cards like Dark Ritual (B, 3 B mana) and Cabal's Ritual (B1, 3 B mana and Threshold - 5 B mana) make summonging Avatar of Woe possible in the earlier stages of the game. (Correct me if I'm wrong on those cards. I know that cards like them exist, I'm just not sure on the names.)
Still, cards that prevent a creature from attacking and blocking, and even from using abilities, make quick work of the Avatar. There are cards in every color that do that; it's just a question of whether or not your opponent has those cards in his or her deck.
Another point that was made: What kind of opponent are you playing? This card won't do much good against a token deck, because there are too many creatures to destroy and you can be swarmed. Playing against a deck with black or artifact creature also negates the Avatar's fear ability.
All in all, Avatar of Woe is your average rare card. It has great abilities, but its mana cost prevents it from being over-powered. It's also just another creature card: it can be easily altered and/or subdued. I give it 3 out of 5 stars. -- By Wavemaster from The Dark Side of the Moon, Milky Way Galaxy on December 30, 2007 |
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Avatar or woe is one of those cards that is good, but arguably so. I personally run two copies of it in my MBC(mono-black control), its primary purpose (as I use it) is a mid-late game finisher. The discount is difficult to get, but i've done it before. I've noticed that the primary complaints of this card is that, ignoring the discount, it costs a massive 8 mana to play. I get around this by using Cabal Coffers(a staple for ANY mono-black) and almost CONSTANTLY drop her into play by 6th turn as opposed to 8th. She is good creature control, and if you need to push extra damage, she smashes in for 6 evasive each turn. I wouldn't advise running a deck around this card simply because it is a creature and can be dealt with in any countless number of ways. I see this as an awesome support card (that's why i only use 2 as opposed to a set) and it can easily change the tide of any game, if not win it entirely, GIVEN THE CORRECT CIRCUMSTANCES, that's once again, why it is a support card. In the right place, it's wonderful and balanced, moreover, honestly, if the regular casting cost were any cheaper it would be broken. The only thing keeping me from giving this a perfect five is because of it's huge cost, which limits the number of decks that it would run well in. Great card. -- By Paul from Henryetta, OK USA on February 09, 2008 |
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This is a good card, not the best.
even without the tap to destroy target non-black creature its still great. Play it in a discard deck along with book burning (red by the way), Buried live, exhume, gravedigger, barbed shocker, and damnation, oh and don't forget your mortivores! -- By Evan Young from NYC NY on March 06, 2008 |
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Everybody has an opinion about which is better Avatar of Woe or Visara the Dreadful. I'll have to put my money on our Avatar here. Visara is amazing. And cheaper than Avatar of Woe. But before you go writing Woe off, remember one thing.....Avatar of Woe is NOT legendary. Play one damnation, dump woe out for 2 black mana, then (if you playing a black/blue deck) clone her. Next step? Watch your opponents cry....lol -- By Seth from Florida on April 26, 2008 |
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for all of you that say 8 mana is too hard to play. black has buried alive,entomb,ranimate,animate dead,victimize,recurring nightmare and a few other reanimating cards. this card is built for graveyard play. not only does it put things in your opponents grayeyards to steal via scion of darkness or zombify or whatever you choose but it will make your next one or 2 cheaper. im not saying this is the best creature ever but its in the top ten for sure and top 3 of black. -- By joshman from howell mi on May 03, 2008 |
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