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I'm going to give this one a four and not a five, which I should give it one. The reason I'm giving it a four is also the same reason it should have a five, the second ability. First off it is easy in white to get rid of land, or even if you pull white/green, makes it easier. Now I could be reading this wrong, but could you search for a Temple Garden or a Godless Shrine? Anyway it also taps for a white. -- By Nicholas Tucker from Raleigh. NC on October 12, 2006 |
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use it with ghost quarter to get double the lands, I guess. Best used as a sideboard against land removal or a weak insurance policy for armageddon. I really don't see the value of this card otherwise. -- By Pariah from Ohio on October 13, 2006 |
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A little bit of research revealed an obvious advantage to using this card that I did not see before. The triggered ability says to find a plains, that means any card with a plains subtype, ala dual lands, dual shock lands. Now, think about the "new" legendary rule. Play a second one of these and bam, you have 2 dual shocks coming out. I think I might actually try to get a few of these now that I know how useful they can be. -- By Pariah from Ohio on October 13, 2006 |
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This is a great card. Yes you can search for any land that contains "Plains" in the land type.
Thats why its good. If you play sac/crucible or anything that might recur lands this land is a REALLY good one to go with. -- By Anonymous from bonkers on October 14, 2006 |
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It's a great card. You can get a Godless Shrine or any other dual land with a "plains" in it. It's also great because it thins your deck out - decreasing the chances of you drawing land in the late game. -- By Lance from Columbus, OH USA on November 14, 2006 |
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i see alot of reviewers talking about the "search lands" that thin their deck out. i'm just curious, how many do you run in a deck? 4..6...8....more? " maybe it depends on the needs of the deck!" would be the reply of most, i imagine. just want to point out that these cards have a double edge to them. what if you thin your deck out of most or all of your mana only to have someone play 'obliterate?' heck, if you're running 4-12 "searchlands" and someone gets a spell through like 'ruination' or 'armeggeddon' then you're pretty much finished- since you're not going to be drawing anymore mana. i currently run three ' flagstones of trokair' in a weenie 1.5 white deck(legacy i guess its called now) because it hurts me hardly at all and gives me a little protection against land destruction. for the rest of you "thinning" your decks out.........be careful as the metagame can be particularly complicated. not that that'll matter with you're lands locked down or blown up and no mana being drawn in the near future from you skinny library...........ciao! -- By Anonymous from gainesville, FL USA on January 16, 2007 |
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When I first saw Flagstones, I immediately thought of playing two and finding two duallands... oh and putting them into play. Talk about a mana fixer, and thinning my deck for later? Wow! This is a great card and will be used in a variety of decks. It would be great to use in conjunction with Boon/Bust (you lose one, I go look for one) which is a tempo gainer if I ever saw one! Any time you need a land to sac, flagstones is your guy. -- By karnakrook from Mt. Vernon, OH, USA on February 21, 2007 |
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Sacrifice it for harrow. -- By Anonymous from Anonymity on April 07, 2007 |
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As noted above, as a Legendary permanent, if you play one while you have another one in play, they both go to your graveyard and you get to fetch two Plains. Try running a deck with four of these + Crucible of Worlds so you can keep playing them and destroying them over and over. -- By Will from Springfield, MA USA on February 07, 2008 |
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