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RoadKill (Avalon Hill)
 
RoadKill (Avalon Hill)
Players : 2-10
Manufacturer : Avalon Hill
Time To Play : 90 Minutes
Designer : Dan Verssen
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Board Game$29.950 in stock Sold Out (E-mail me when this product is back in stock)
Board Game in Original Shrinkwrap!$34.441 in stock Quantity to PUT IN CART
Shipping weight: 2.2 pounds

Cross-Country Demolition Racing in the 21st Century (or "Armored Leapfrog" as it’s adherents refer to it) brings visions of Mad max in all his infinite glory to your tabletop in an easily palyed card game format. Each player competes in an armored racer equipped with an assortment of "accessories" not commonly found in your average Auto Parts store. Road hog won't let you pass? No problem… debate the right of way with a burst of your front machine-guns. Annoyed by that tailgater? …a few well-timed grenades should scrape him off your bumper. Reckless passer? …well, if you smoke screen doesn’t discourage him, a nudge from your scythe-blade hubcaps should do the job. And these are just the "standard" accessories. In the Advanced Game, you can customize your car into something even James Bond would envy.

Running low on fuel … better pull into the next Rest Stop, but beware of sabotage or theft. Only losers nap during RoadKIll. Besides, what better time to salt the track with tire spikes or change a road sign or two. Everything goes in Roadkill., an uproarious game of highway combat more vicious than the Santa Monica Freeway.

Players vie for the lead so they may lay the next section of the course. For example, a player with a Nuclear Fuel Cell will want to lead the others on a merry chase through mountainous terrain to sap their fuel. However, someone already running on fumes will opt for a desert straight-away to finish the race before he must pit and relinquish the lead. But pole position has its price - attracting more than its share of misfortune while slipstreaming provides opportunities back in the pack.

As if the players don't heap enough mayhem upon each other, the game throws an endless series of monkey wrenches it play as cars breakdown, the road widens and narrows or comes to a temporary stop in a blizzard, rock slide, or drwbridge or does it?) You never know what is around the bend in Roadkill.

This description provided by BoardGameGeek.com, the best source for board game information on the web! 

 


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