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Dungeon Crawl Classics #12.5 LE Iron Crypt of the Heretics Tournament Module
 
Dungeon Crawl Classics #12.5 LE Iron Crypt of the Heretics Tournament Module
24 pages, 1st Edition

  
Publisher : Goodman Games
Product ID : GMG50125
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Softcover$99.990 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 0.75 pounds Manufacturer’s SKU Number: GMG50125

Limited Tournament Module for 1st Edition D&D Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress, the Iron Tower, was razed. A small abbey was established near the ruins, where generations of monks mixed ancient eldritch wards, mighty clockwork traps, and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood, their impregnable crypt had a single weakness: the very monks that had built it, for they knew its secrets. When a devourer stole into their abbey, the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults, releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now, in the Iron Crypt of the Heretics, the heroes must venture into a crypt designed by the world's greatest thieves, magicians, and seers, solve its puzzles and deadly traps, and seal it once more from the outside world. Features: A devious, dangerous dungeon built to keep great evil imprisoned forever. A stand-alone adventure that can be played as a sequel or prequel to DCC #12: The Blackguard's Revenge, or on its own. Seven illustrated player handouts.  

 


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