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Home > Miniatures > D&D Miniatures > Blood War Singles

 

Storm Silverhand #23 Blood War D&D Miniatures DDM
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Storm Silverhand #23 Blood War D&D Miniatures DDM
Rarity :Rare
 
Product Review Rating : ***** (1 reviews)

 
Complete Miniature Including Card $9.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.02 pounds

Blood War Rare Single Miniature.

True to the head-to-head nature of the D&D Miniatures Game, the Blood War set highlights miniatures which find their true nature on the plains of war. Per previous releases, the figures in the set are selected from key D&D RPG titles such as Monster Manual, Monster Manual III, Miniatures Handbook, and the Eberron & Forgotten Realms campaign settings. Some of the more popular figures from this set include: Solar, Storm Silverhand, Fire Giant Forgepriest, Horned Devil, Ice Devil, Pitfiend, Githyanki Dragon Knight, and Vlaakith the Lich Queen. 



Customer Reviews Write your own review

***** This is one of those extraordinary PC minis. This one is beautifully designed, as good as some of the best Drow minis. The arms, armor and items all look great (although despite the name she does not actually have a silver hand). The paint detail on mine is a bit off but nothing I can't fix. These are becoming rare and expensive, so don't hesitate if you want one for your collection!

  -- By Elrond from CA on October 15, 2011




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February 09, 2012 at 12:05 PM EST

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Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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