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Gary Gygax's Living Fantasy
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Gary Gygax's Living Fantasy
 
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List Price $29.95 - you can save up to $21.96 (73%)
Near Mint Condition Hardcover$7.9913 in stock Quantity to PUT IN CART
Shipping weight: 2.5 pounds

For the vigilant gamer or the driven publisher this tome drives forward the gathering host of information brought to you by the Gygaxian Fantasy World series. From the encampments of common folk and wanderers to the teeming streets of walled towns, this work brings the fantastic world of magic to life. Game designers captain their own creations when they master knowledge of the high and low, the hamlets and towns, cities and castles and all that accompanies life in a world of our own imagining. More than that, Everyday Life breathes strength into the arms of your imaginings with pirates and palace life, eating and entertainment, villains and vagabonds, communications and commerce. Whatever is found in the daily "life" of a typical fantasy world is covered herein. Sound the note of world creation with Gary Gygax's Living Fantasy.

From the Author's Introduction . . .

"This is not as strange or dichotomous a book as the title sounds. Because of the immersion in campaigns of Fantasy Role-Playing Games in pseudo medieval to early Renaissance milieu, a work of this sort is not merely apropos, but long needed. That is, those enjoying the entertainment provided by such games will have their appreciation enhanced by this text. Through a combination of historical fact and the magical stuff of the Fantasy Role-Playing Game, all concerned will be better equipped for heroic adventures in the make-believe environment.
Using mainly the English socio-economic class system, based on feudalistic concepts of the high medieval to Renaissance periods and a sure knowledge of both, the reader is treated to a potpourri of details regarding all manner of things. After defining the social structure, so as to place into perspective characters "met" in the fantasy world, this book details how such imaginary persons are garbed, what weapons they might have, how they travel, where they live, what they eat, and so forth. Indeed, in its own way, this is a rather monumental treatise, information-wise, compacted into a small size.

While the information is "Eurocentric," there is sufficient detail to enable the reader knowledgeable in such different culture to apply the work to any comparable society of non-European basis, modify it so as to implement its theses in virtually any civilization of the sort used in Fantasy Role-Playing Games."
 

 


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