bought the last two... sorry guyz :( . my friend has one.. but he refuses to trade for it... lol. so i had to buy >.<
-- By wesley wilson from london, KY on October 20, 2010
I really wish she had haste and first strike instead of trample and morph. Among old Akroma's abilities, wizard removed the most red-like ones. The best option was to remove vigilance and trample to add uncounterability and firebreath, but I think wizards never meant her to be nearly as powerful as old Akroma. A Shame.
-- By Riccardo Scalet from Italy on May 29, 2009
I think that wizards made this Akroma inferior to the original because there is so much staple and nostalgia to the original Akroma. This Akroma, like the whole time spiral series is meant to flip the script of the magic world and also take us back to the good old days. Seeing cards I remember from when I first started playing this great game really stirred up a lot of good memories for me. I remember back when The Old Akroma came out and a player even dropping it on the table would make a lot of people scoop. Wizards knew that they couldn't release a new Akroma that was better than the old because it would undermine the old Akroma too much and anger too many ppl, so they gave us a cool twist on her to play with and the memories to keep. Although pro white and pro red would make more sense to me. Anyway thanks for reading a rant
-- By Gerrard from Benalia on August 06, 2008
put down a morphed Akroma 2nd turn or 3rd turn . then momentery blink it it comes back as the real think for tht 2 mana. excellent.
-- By Scoop from Barbados on July 30, 2008
put down a morphed Akroma 2nd turn or 3rd turn . then momentery blink it it comes back as the real think for tht 2 mana. excellent.
-- By Scoop from Barbados on July 30, 2008
The best thing about this card is the morph cost. Way easier to get out now.
-- By Andy from Florida on July 26, 2008
Nice, you can pump it...but here's what all is wong with it: it can be countered as a morph so yeah...; No vigilance; no haste; pro-blue and -white...what's the point of that? She would be better off with pro-red and -black like the original, BETTER Akroma.
I have 2 tho :)
-- By Greg Johnston from Atlanta, GA USA on May 29, 2008
WOW, just amazing.Protection from white and blue.It's so great.More u can boost it on offense whit 1 red mana.I like to play it with skirk alarmist and dermoplasm and drop it and 4 turn.A big beat down.
-- By Le Pic from Quebec Canada on May 04, 2008
She can be bounced with a Wash Out :P :P :P
-- By Akroma Hater from My mommy on April 10, 2008
You know what's scary? Angel of Fury+Akroma's Memorial. Pro. from every thing except green and artifact. And if you don't think it can be done and done quick then you haven't seen a great standard deck. You have only seen a good one, and no I don't have that combo but it is awesome.
-- By Anonymous from Troy, Al on April 02, 2008
I think you can counter this card if the play in morphed but ya know still pretty sweet
-- By Patrick Hewitt from VA on April 06, 2007
trev here long time magic player... red akroma hmmmmmmmmm i like the idea i just dont like the morph, id rather have haste first strike or vigil, firebreathing is a really niice touch and she cant be countered or bounced, and she has protection from the main flying colours witch makes her an excellent blocker, 5 stars biatch!
-- By trev from ontario on March 15, 2007
no vigilance or haste...
-- By Anonymous from dasgGGRRTAE on March 11, 2007
This card rocks! and not only that it haas sum of the best abilities yea morph means no counter bu protsction from blue means no bounce. As for the haste, this is planor chaos. its ment to be weird. so all in all its a very good card.
-- By Anonymous from ironton, Ohio on March 07, 2007
It is kinda stupid to make a red Akroma, but this card rocks!
-- By Kevin Pohl from Lansing, MI USA on March 01, 2007
This card makes my opponet cry when I play this card, because he/she knows he/she can't counter it.
-- By Anonymous from Lakewood WA USA on February 25, 2007
Akroma finally meets Red and it's a great card to screw over that friend with the control deck. But for being a red card, why doesn't it have Haste? Haste and Vigilance we're some of the greater things that the White Akroma had, but they were removed for firebreathing and Morph. The Firebreathing ability is nice, but the Morph seemed like an afterthought. After all, it is much easier to kill a 2/2 vanilla creature than the 6/6 Akroma. With the change in protection colors, it also means this Akroma is weak to all sorts of destruction. So yes, this card is not as good as the original Akroma, but it's still a decent creature nonetheless.
-- By Trevor from Boise, ID on February 15, 2007
I am a huge fan of the original Akroma and I have to say this is almost as good but not quite. The morph ability is good but I would replace the uncounterable ability with first strike. The original had first strike and it had its uses then. But just think what this new one could do with first stike coupled with firebreathing and trample. But I guess wizards must have had their reasons to water this Akroma down a bit. I still will give it five stars because I love the morph and firebreathing abilities.
-- By soulcole from Bangor, Me on February 14, 2007
cooler? yes. scarier? probably. stronger? shecks no. I love Akroma, the white one at least...But this one didnt seem to go through a lot of thought in design, rather than be a dollar bin rare with one of the most powerful beatstick ever name's on it. I mean an akroma...a RED akroma, without haste! how absurd! She can't be countered, which is an up, but whats the point when it has morph? I say ditch the anti-counter and keep the morph, save the printing space, or to keep the time keywords, they should have given her flash. Although the protection from blue and white seem kinda needed, but all it's good at is in Standard for that blasted Azorius! But she IS actually good when you get her out, and depending on when you get her out, (like if you morph her) when you attack you can get a 14/6 with trample, a real game swinger in late game...if your not dead yet...
-- By Anonymous from in front of his computer on February 08, 2007
Rather good right here, but to make things even tougher on any opponent, she can't be stopped by any of the paraylzing counters that rule everything now adays. The POW doesn't help much, but does make it to were your opponent can't use their white akroma to stop you. The morph is cool, if not a tad iffy at times. All and all a great card. Ohh and to gloat the first few packs i pulled one regular and one foil. Just Sweet.
-- By Charlie Burns from Mesquite, TX USA on February 07, 2007
and two of who knows what else! ;) since she cant be countered, you'll always get her on the field. she doesnt have first strike like the other akroma, but red is notorious for first/double strike. and like rorix and bladewing the risen, there's no disclaimer rule. both can be in play at the same time. couple that with concerted efforts! this akroma is better than the other for one big reason: she has protection from the two main flying colors! only dragons can really stop her! definitely 5 stars!
-- By Luca Fregusy from Hershey, PN on February 04, 2007
two Akromas Wow now there is gonna be two Phages.
-- By YNJNBHbfgbnvfgfbn from anonymous on January 28, 2007