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What's there to say? It's a green Ball Lightning. That's pretty much all those in the know need to hear. Going over the Planar Chaos card lists I have to say I'm liking where Wizards is going. In most sets, green gets the shaft, but in Planar Chaos, where they're shifting the color pie in all kinds of crazy directions, I think they've finally given green the power boost it's been longing for. Green Glorious Anthems, Concetrates, Thundermares, Ball Lightnings...it's about time. -- By Benjamin from Pennsylvania on February 16, 2007 |
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This is probably one of the most overhyped cards in the set. Yes this is a green ball lightning, but unlike Red, Green can't support the creature. Red had burn and other tricks to get the kill faster. Red is good with handling temporary creatures, Green is not. Mono Green Aggro decks will never use this card when there are things like Giant Solifuge and Spectral Force in Standard. To its credit the card is good in limited, but I don't see it getting much use in Contstructed. -- By Trevor from Boise, ID on March 04, 2007 |
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There shouldn't be any doubt with this card whatsoever. Turn one, forest + Llanowar, Turn two forest, primal formage, turn three, forest + Groundbreaker + krosan grip = 13 damage, 15 if the forcemage swings. Just one idea of how it could play out, but in the end it always plays out good and in mono green it is a powerhouse. -- By Aaron Wilburn from Ohio on March 10, 2007 |
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This card is very misunderstood. Groundbreaker doesn't need burn backup in mono-green . . . Groundbreaker IS the burn in mono-green. You attack with your early game Mire Boas and Troll Ascetics, and once the opponent taps out for Wrath of God, you attack with Groundbreaker on your next turn. -- By David Fanany from Melbourne, Australia on March 13, 2007 |
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This is one of the best cards in planar chaos without a doubt. It's especialty good if you play it with gleancrawler so each turn you can just simply replay it and keep swinging for massive amounts of damage each turn. -- By Anonymous from Cleveland, OH USA on March 13, 2007 |
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how can you not like this. i'm on a mission to put together a ball-breaker deck. ball lightnings and ground breakers. toss in some orcish lumberjacks and a few beserks and you can easily pull a turn 2 kill. t1 R lumberjack. t2 G tap out sac forest for total of 5 mana, ball lightning + beserk + beserk = 24 damage. -- By Anonymous from my desk on April 11, 2007 |
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The deck this card needs is a pure agro r/g deck with this thrown in for a massive swing whevever he is truly needed. He combines really good with all of the good bloodthirst creatures (which unforunately there are few of) considering there are going to be few opponents in tourneys playing alot of first or double strike creatures that can stop him. But this little elemental is awful in casual as there are much better ways to deal massive damage. Pure tournament card. -- By Charles Burns from Mesquite, TX USA on June 08, 2007 |
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Being an elemental makes this card even better with the new wave of Lorwyn cards. Definitely one of my favorites from Planar Chaos. -- By Paul from Peoria, IL on February 21, 2008 |
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Wow I seriously can't wait to play 4 of this card. It's going straight into my r/g elemental deck. 4 Groundbreakers, 3 Timbermares, 2 Smokebraiders, 2 or 3 each of Soulstokes and Harbingers, Nova Chasers...You get the point. This card was already amazing without it being an Elemental. Its creature type just pushes it over to the edge. Plus, if you can champion it with something then you can even reuse it which is practically broken... -- By Greg from Atlanta, GA USA on April 19, 2008 |
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