Magic The Gathering Cards & Decks
Need Help? Call 859-280-3235
Shipping Rates
Home
Magic: the Gathering
Yu-Gi-Oh!
Pokemon
Miniatures
WoW, Naruto, & CCGs
Board Games
D&D & RPGs
Game
Supplies
Specials
&
Lots
Toys, Novelties, & Apparel
My Account
  Shopping Cart  
Search for   in 
 If you are new to the site, click here! Our Buy Lists
Home > Miniatures > D&D Miniatures > Unhallowed Singles (D&D Miniatures Game)

 

Beholder Lich #31 Unhallowed D&D Miniatures DDM
Click Here For Big Photo
Beholder Lich #31 Unhallowed D&D Miniatures DDM
Rarity :Large Rare
 
Product Review Rating : *** (3 reviews)

 
Complete Miniature Including Card $11.99  1 in stock     Quantity to PUT IN CART 
Shipping weight: 0.121 pounds (Size: 3.00" H x 4.00" W x 2.50" D)

Unhallowed Single 



Customer Reviews Write your own review

**** This beholder is actually located in the Realms, under the name of a Death Tyrant Beholder. Yes....it is a beholder lich and only 50% of the time will it not have it's central anti-magic eye. If you want a little variety to throw at your party and to keep them guessing, this guy will do the trick. Why a 4? Well....I know it's superficial, but he's not the prettiest thing to look at....

  -- By Mike D. from NY, USA on September 01, 2010


* Yuck,what a cheap reproduction of an iconic creature. Beholders aren't even spellcasters to begin with.What beholder would be so stupid as to take out its central eye in order to become this crap imitation of the real thing I can't believe they made such an ugly miniature

  -- By Vali from Ungary on January 09, 2008


***** Remember the Beholder you killed in Baldur's Gate Dark Alliance? Well, he's "Back from the grave and ready to party". Very nice piece.

  -- By Lord Rhylin from Ravenloft on March 25, 2007




Search for   in 

Your Rights : Contact Us   -  Privacy/Security Policies  -  Conditions of Use  -  Card Condition Guide  -  Terms And Conditions

Help : Troll And Toad Home  -  Site Map

About Us: Store  -  Jobs  -  Tournaments  -  Company Profile  -  Shows

 
Website data last updated
February 10, 2012 at 06:09 PM EST

Email this page to a friend
 
© 1994-2012 Webbed Sphere Inc. Magic: the Gathering is a registered trademark of Wizards of the Coast, Inc.
Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
In Your Shopping Cart
 
(Empty)