| From the publisher's website: The
capital of Chechnya, Grozny (meaning "terrible" in Russian), was
in January 1995 the target of a Russian attack -- beginning a war
that continues to this day. The Russian plan was to subdue the city
with a massive show of force to intimidate its populace into submission.
This approach had worked in 1991, and Moscow saw no reason why a
repeat performance would not again suffice. Massive artillery and
air support were not thought essential, as the long columns of tanks
and their two battalions of mechanized infantry support were deemed
sufficient to cower any who chose to witness.
Alerted
to the Russians' plan of entry, two battalions of Chechen resistance
fighters flitted among the sewers and rooftops to greet the Russian
force. Well-armed with RPG's and mortars and backed by snipers,
the defenders deployed small groups of hunter-killer teams to tackle
any armor encountered. A battle for the city was set.
Players
are cast in the roles of the commanders of each side's forces. Both
players can brutally harm their opponent, while each has liabilities
to protect. Opponents will be challenged to do as well, or better
than, their historical counterparts.
The
map scale is about 100-150 yards per hex. Each combat unit represents
a platoon (25 to 30 men), one leader, 2 tanks or 6 armored personnel
carriers. A game turn represents 2 hours of time.
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