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Battle of the Rosebud (Khypher Pass Games)
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Battle of the Rosebud (Khypher Pass Games)
Players : 1-2
Manufacturer : Khyber Pass Games
Time To Play : 150 minutes
Designer : Michael Taylor
 
Product Review Rating : Click here to write the first review of this

 
List Price $24.00 - you can save up to $6.00 (25%)
mint sealed board game$18.001 in stock Quantity to PUT IN CART
Shipping weight: 0.5 pounds

George Armstrong Custer and The Battle of the Little Bighorn have long overshadowed the Battle of the Rosebud. Preceding the Little Bighorn by a week, the outcome of this battle directly influenced what happened to Custer and the 7th US Cavalry. General George Crook was given command of the Southern column of the Bighorn Campaign. With Gibbon's column coming in from the West and the Terry/Custer column from the Northeast, the campaign's objective was to trap the Sioux and Northern Cheyenne and forcibly return them back to their reservation. Tactically the battle was inconclusive. Casualties on both sides were relatively low, and in the end Crook held the field. But strategically the Rosebud fight was a great victory for the Sioux and Cheyenne. Crook expended a huge amount of ammunition; most soldiers were down to 10 rounds or fewer each. Many horses were killed, injured, or worn out. Because of these reasons Crook decided to withdraw his command back to his base camp, effectively taking his column out of the campaign. Had Crook been able to continue operations he could have linked up with Custer's column, adding his infantry and cavalry to the 7th Cavalry. Custer's last stand would have, in all probability, never have occurred.

Game scale: Each combat unit represents: - one US Cavalry company - approximately 100 Indians - individual leader Each hex equals 1 mile across. Each game turn represents 20 minutes. Components: One 12" x 18" map 285 double-sided counters One 20-page rule book various player aid cards  

 


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