| Clash Of Arms
Excerpts from the Clash of Arms
website:
Brandywine
& Germantown
expands the Battles from the Age of Reason Series into the American War
of Independence. The games adhere closely to the highly successful BAR
rules system. The major change lies in the halving of the strength
point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon,
accommodating the smaller battles and units of North America. There is
a noted lack of cavalry in both battles. The counters are in the same
style as the other BAR games, but with some interesting variations
(e.g., rifle frocks). Brandywine (three maps) has 4 scenarios:
Knyphausen's attack at Chads Ford, Cornwallis' attack at Birmingham
Meeting House (both one mappers), Howe's historical plan (comprising
both Knyphausen's and Cornwallis' attacks), and an optional Howe plan.
The latter scenario will allow the British player to select alternative
schemes of maneuver to attack the Americans. Washington, in turn, has
the ability to gain intelligence on the British movements (both true
and false information) and possibly readjust his force. Germantown (two
maps) has 2 scenarios. They vary based on whether or not the Americans
are required to seize the Chew House.
Description provided by
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