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Home > Collectible Miniatures Games > Axis & Allies War at Sea > War at Sea Boosters, Starters & Sealed Cases

 

War at Sea 2-Player Starter Set Axis & Allies Miniatures
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War at Sea 2-Player Starter Set Axis & Allies Miniatures
 
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List Price $24.99 - you can save up to $7.00 (28%)
Unopened Starter Pack $17.99  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 1.25 pounds

2007 will be the debut of the all-new Axis & Allies Naval Miniatures game. With 64 authentically detailed miniatures, gamers, collectors, and history buffs will be able to assemble fleets of the finest vessels to ever do battle on, under, or above the sea in World War II. Fast-paced and action-packed, this exciting, new miniatures game will let players recreate historical battles or go head-to-head in competitive warfare that rages across massive 30”x40” battle maps.

64 authentically detailed carriers, battleships, destroyers, cruisers, submarines, aircraft and other vessels from WWII . Unique ships—such as the BB Bismarck, IJN Yamato, and the USS Enterprise—feature their distinctive markings and camouflage. Abilities and statistics of units are based on their historical performances in battle. Prepainted, durable plastic—fully assembled and ready to play, right out of the box. Larger (Rare) ships have moving parts (turrets/main guns) Double-sided battle maps allow the creation of massive 30”x40” battlefields that can be customized with the double-sided island cards

The War at Sea Two-Player Starter Set Contains:

9 randomized, prepainted, durable plastic miniatures
Full-color game stat cards
2 double-sided full-color battle maps
6 island cards
8 six-sided dice
Advanced Rules booklet
Quick Start booklet
Damage counters
 

 


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NECROMANCY
(optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
SUMMON
(optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
TERRIFY
(optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
GHOSTFORM
This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
HEX
(optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
LIFE DRAIN
(optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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