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Home > Miniatures > Horrorclix > HorrorClix Boosters, Starters, and Retail Products

 

Freakshow Booster Pack HorrorClix
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Freakshow Booster Pack HorrorClix
 
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List Price $7.99 - you can save up to $6.50 (81%)
Factory Sealed Booster $1.49  0 in stock  Sold Out  (E-mail me when this product is back in stock
Shipping weight: 0.25 pounds

Freakshow introduces HorrorClix players to the strange, twisted, and dangerous world of the creaky, traveling carnival, where unspeakable horrors await under the big top!

New in Freakshow are 96 new REV sculpts with some of the best sculpting and paints in any CMG ever released! New plot twist cards in Freakshow affect the actions and movements of other monsters, not just victim tokens! The expansion of the Ticking Clock now includes new mechanics that affect werewolves, zombies and vampires. New powers like bloodlust, portal, entice, fleshmelter, blood scent, snap shot, teleport and unseal, add to game play.

Using the innovative Clix system, HorrorClix is a wicked-fun game of 3-D monster combat! Each monster features a combat dial and unique character card for unlimited game play combinations. Map, dice, and tokens not included in Booster Packs. A HorrorClix Starter Game is required to play.

Freakshow boosters include:

  • 4 pre-painted, random miniature game figures.
  • 4 Character Cards
  • 1 Plot Twist Card
  • 1 victim token.

  • Like this expansion? Take a look at these other Horrorclix boosters:
  • Horrorclix Base Set Booster Pack
  • The Lab Booster Pack Horrorclix


  • Or, buy Freakshow in bulk!
  • Freakshow Sealed Brick of 12 Boosters HorrorClix
  •  





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    February 10, 2012 at 10:20 AM EST

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    Magic: the Gathering and all images are copyright © Wizards Of The Coast, Inc. All Rights Reserved.
    NECROMANCY
    (optional) Give this warrior a special action. It cannot be in base contact with an opposing figure. Reanimate one of your eliminated figures (except a multiple-dial or titan figure), and turn its combat dial to the starting marker. Roll one six-sided die. On a result of 1-3, turn the reanimated figure's combat dial clockwise a number of times equal to the result. If three skulls are not showing in its stat slot, place it in base contact with this warrior. On a result of 4-6, remove it from the game. Do not turn the combat dial clockwise for reanimated figures with the words Zombie or Skeleton in their names; they always return to the battlefield with their combat dials at their starting markers.
    SUMMON
    (optional) Give this warrior a special action when it is not in base contact with an opposing figure. Reanimate one of your eliminated Mage Spawn figures with a point value no greater than this warrior's point value, turn its combat dial to the starting marker, and place it in base contact with this warrior.
    TERRIFY
    (optional) When an opposing player moves a non-Hero figure so that it would come into base contact with this warrior, that player rolls one six-sided die. On a result of l or 2, the figure cannot move into base contact with this warrior this turn. This warrior is not affected by another figure's Terrify.
    GHOSTFORM
    This warrior cannot be the target of ranged combat attacks. This warrior's base does not block line of fire. This warrior fails to break away only on a die roll result of 1.
    HEX
    (optional) Give this warrior a special action and a Hex token. Once until the beginning of your next command phase, you can choose a target friendly or opposing figure that has made an attack roll within 18inches of this warrior. The target must reroll the attack. Use the rerolled result instead of the initial result. Remove the Hex token when the target rerolls the attack or at the beginning of your next command phase.
    LIFE DRAIN
    (optional) When this warrior succeeds at a ranged combat attack against a target figure and deals at least l damage, it is healed of l damage.
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