DP9-108
The Interpolar War caused a
dramatic decrease in the number of dueling events taking place across
the planet. Most of the better Duelists found themselves drafted into
the polar armies or on the run, and few viewers were interested in
witnessing arena fights when their city-states were under attack. Once
the war ended, however, the arena promoters made sure things went
rapidly back to normal. New dueling events are heavily romanticized,
the action sequences are unbelievable and the fans are eating it up
like never before!
Tactical Dueling explores the
various settings where modern Duelists and other fighters meet in
battle. Along with some background information on the Duelists'
traditions, the core of the sourcebook contains rules for playing arena
battles with the tabletop wargaming rules introduced in the Tactical
Miniatures Rules. This sourcebook includes:
- Rules for fielding your own
Duelist characters (with variable stats and abilities);
- Stats and special rules for
arena features and traps;
- Racing and rally racing
rules, with pit stops and quick repairs;
- Advanced one-on-one fighting;
- Modeling instructions and
suggestions for arena terrain pieces;
- Conversion notes for dueling
machines' miniatures;
- Datacards for the dueling
vehicles shown in the Heavy Gear universe.
A copy of the Heavy Gear Tactical
Miniatures Rules, A few six-sided dice, some miniatures,
pen and paper are required to play the game.