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Akroma's Memorial (Future Sight)

Rarity : R
Casting Cost : 7
Card Type : Legendary Artifact
Card Text : Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red.
No rest. No mercy. No matter what." - Memorial inscription

 
Product Review Rating : **** (14 reviews)
English Magic the Gathering Card Near Mint$3.9947 in stock Quantity to PUT IN CART
Shipping weight: 0.003 pounds

Rare Artifact 

[Customer Reviews] Write your own review
** Nice to play in multiplayer especially with the new morph lands, artifacts, etc., but it cost way too much for standard play, there are so many better things to put out if you are a serious player. Think about it you spend all this time to get it out early and what are you left with. I mean yeah you can play a bunch of mana accelerator creatures but how many times will you fall to your opponent because they played that one Wrath of God and left you with few or no cards in hand because you were trying to take advantage of Akroma's Memorial and you emptied your hand, it just doesnt add up if you really think. I would just so much rather play a card that can alone kill your opponent with no help if it is going to cost 7 mana. Although it will most likely not be played in standard I will definetely admit it seems like it would be a blast in multiplayer.
  -- By Andy Milonakis (seriously) from Lawton,Ok (yawn.....) on April 25, 2007
***** To think they made a card that gives all creatures you control flying, first strike,vigilance,trample,haste,protection from black, protection from red. All I can say is sweet!
  -- By scott pietschker from palm coast, FL USA on May 02, 2007
***** If you say this card is bad for any reason other than it's too powerful, than you seriously don't understand the power of this artifact. All creature you control become miniature akroma's (or use this with something like krosan cloudscraper and merit lage (from dark depths)) All i have to say is Damn. The true angel of the game is now to be remembered with awesome power. Several combos are excellent with this card, it's just that powerful. The only flaw is that it can be destroyed (and brought back).
  -- By Dan Jones from overseas on May 06, 2007
**** An expensive artifact card that can give all your creatures the abilities that Akroma, Angel of Wrath has been blessed with. This could drastically swing the tide of the game, especially if you have a lot of creatures in play. It's also an artifact card, which means it can go with decks of any colour, rather than White, which is what the Angel of Wrath's colour is. The only thing to watch out for are cards that destroy artifacts, obviously.
  -- By rogonandi from Edmonton, AB, Canada on May 07, 2007
**** i think its best in a green deck esp. with wurms/elves/druids since u can get it out early other decks will lose in less than 7 turns esp. againts red/black so u wont get it out its still beast
  -- By Anonymous from USA on May 12, 2007
* costs too much it would never work in a standard deck. it is quite fun though i use it with sliver queen and coat of arms.if it costed about 3 less maybe people would use it in their standard decks.
  -- By Anonymous from a used genies bottle on May 20, 2007
***** um, pretty sure the card would A. be illegal if it only cost 4, and B. cost about $100 or more. that being said, this card is awesome for multiplayer or casual
  -- By Anonymous from wisconsin on May 21, 2007
***** All your creatures become an unlegendary (somewhat) version of Akroma... Akroma cost 8 mana and this cost 7. Your 8/8 or 1/1 or 3/2 or */*, becomes a version of Akroma. Thats awsome!!!
  -- By Dave Charlecs from Chicago on June 03, 2007
**** perfect for my land/sap fungus deck since i can tap sap 4 mana find me on mtgo
  -- By Spartin19x from CA on June 15, 2007
**** Very useful and powerful. Use Braids, Conjuror Adept or/and Jhoira of the Ghitu to get it out quickly. Just beware and look out for Delay, Reality Strobe, Seal of Primordium, Quiet Disrepair etc..
  -- By Anonymous from Las Vegas, NV USA on June 24, 2007
***** I'm sure its not the best combo but... Turn one play a Mountain, Discard a red card to Chrome Mox, play Sliversmith. Turn two play another mountain, discard Akroma's Memorial to play a sliver token. Turn three play Trash for Treasure sacking your Sliver token for a Memorial.
  -- By Anonymous from IL, USA on June 28, 2007
***** Haha combine this with Darksteel Forge and you have a killer. Provided you have the mana of course.
  -- By Yoshi from Sydney, Australia on November 23, 2007
***** although i do not own one of these cards ive played against 3 of them and seen first hand how powerful they can get. just imagine, a saproling deck that puts out 8 to 9 saps. per turn and saps. out during opponents turns. now imagine akromas memorial and coat of arms. thats big. its also a very powerful defensive card, seeing as most destruction spells are black, white, or red. saves you from 2 of them lol. and its mana cost really isnt that bad. 7 mana for all that great stuff. i mean really...who would even want to bring it out really early in the game to protect 2 or 3 small creatures?
  -- By Anonymous from MS USA on November 26, 2007
** This card is pretty good, but not completely. The flying ability can also be a weakness. One time my brother put out Akroma's Memorial, and he thought I was dead. But I had Hurricane in my hand and all his creatures had 1 toughness. I used Hurricane and killed all his creatures. He resigned from the game even though he still had 10 life.
  -- By Anonymous from The Atlantic Ocean on December 01, 2007


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