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American Revolution war game flat pack (SPI)
 
American Revolution war game flat pack (SPI)
Players : 2
Manufacturer : SPI
Time To Play : 180 minutes
Designer : James F. Dunnigan
 
Product Review Rating : Click here to write the first review of this

 
Near Mint Condition Board Game$111.000 in stock Sold Out(E-mail me when this product is back in stock)
Shipping weight: 1 pounds

SPI area-movement simulation of the American Revolution. 9-page rules folder, about 300 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area.

Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction between infantry and cavalry or between militia and regulars. Colonial militia appears at full force in a region whenever a British force enters it but can never leave the region. Tory militia appears once per region the first time British regulars enter, and they can be converted to regulars and leave the region, but will never reappear in that region once they've left.

The British player wins by controlling regions whose victory point total exceeds the scenario requirement. Colonials win by winning three major battles, by winning two major battles while limiting the British player to less than half of the scenario victory point total, or by lasting to the end of 1783 without the British player winning.

Multiple "what-if" situations are provided, with each one adjusting the British victory point level required to win. Many of these can be used in combination, resulting in moderate replay value.

Description taken from BoardGameGeek, the best source for board game information on the 'net! 


 


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